The Role of Gamification in Maximizing Sales Team Performance

Games are enjoyable systems and processes that aim to win, are based on strategy, require communication, and provide pleasant times for participants. Business life strives to have these characteristics as well. This may be a key reason for the emergence of gamification as a prominent topic in the field of management science over recent decades. The literature contains numerous studies on gamification, which have been conducted on several different topics. These include employee engagement and performance, job satisfaction, training, human resources practices, and well-being. Nevertheless, there is a paucity of empirical research investigating the measurement of specific goals and outcomes, including renumeration. This study is based on an empirical investigation of the hypothesis that salespeople will be more successful in achieving goals over a period of time through the application of gamification strategies. The research, which is a case study, brings a different perspective to the employee’s efforts to achieve the given goal and proposes a dynamic and contemporary approach to effective sales channel management. The case study was conducted with 104 sales representatives of a leading insurance company in Türkiye between January 2021-March 2022. The implementation of a gamified sales league, which entails the enhancement of product focus and the provision of immediate feedback, serves to create a competitive environment for sales representatives. As an important outcome; the sales league results in a significant increase in sales during a given period, with no additional benefit to the agents and sales representatives, while the company benefits from the enhanced performance of the sales team, which is driven by the competitive environment of the sales league.

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Publication Details

Journal
Anadolu Üniversitesi Sosyal Bilimler Dergisi
Published
2025-06-27
DOI
https://doi.org/10.18037/ausbd.1542141
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

The Role of Gamification in Maximizing Sales Team Performance

Meriç Esat Bebitoğlu, Furkan Alp Sarıçam
Anadolu Üniversitesi Sosyal Bilimler Dergisi
Educational Games and Gamification
article

The Role of Gamification in Maximizing Sales Team Performance

Meriç Esat Bebitoğlu, Furkan Alp Sarıçam
article en

Abstract

Games are enjoyable systems and processes that aim to win, are based on strategy, require communication, and provide pleasant times for participants. Business life strives to have these characteristics as well. This may be a key reason for the emergence of gamification as a prominent topic in the field of management science over recent decades. The literature contains numerous studies on gamification, which have been conducted on several different topics. These include employee engagement and performance, job satisfaction, training, human resources practices, and well-being. Nevertheless, there is a paucity of empirical research investigating the measurement of specific goals and outcomes, including renumeration. This study is based on an empirical investigation of the hypothesis that salespeople will be more successful in achieving goals over a period of time through the application of gamification strategies. The research, which is a case study, brings a different perspective to the employee’s efforts to achieve the given goal and proposes a dynamic and contemporary approach to effective sales channel management. The case study was conducted with 104 sales representatives of a leading insurance company in Türkiye between January 2021-March 2022. The implementation of a gamified sales league, which entails the enhancement of product focus and the provision of immediate feedback, serves to create a competitive environment for sales representatives. As an important outcome; the sales league results in a significant increase in sales during a given period, with no additional benefit to the agents and sales representatives, while the company benefits from the enhanced performance of the sales team, which is driven by the competitive environment of the sales league.

Anadolu Üniversitesi Sosyal Bilimler DergisiVol. 25(2)
İstanbul Nişantaşı Üniversitesi (TR)
Openalex Percentile: Top 84%
Educational Games and Gamification
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