A Multimodal Framework for Integrating Motion Capture Monitoring into ASD Screening Utilizing XR Applications

Full-body tracking (FBT) enhances embodiment and motion-based interaction in extended reality (XR), particularly for virtual reality (VR) applications such as those used for autism spectrum disorder (ASD) screening. While Meta Movement Software Development Kit (SDK) provides eye and hand tracking, its estimation-based FBT skeleton conflicts with Open Sound Control (OSC)-based body tracking data, leading to body proportion distortion and misalignment when external trackers like SlimeVR are used. To resolve this, we adopt the Virtual Motion Capture (VMC) protocol skeleton as the primary FBT framework, integrating OSC-based body tracking with OpenXR for head tracking and Meta’s SDK for eye and hand tracking. Multiple custom OSC messages are created by retrieving positional and rotational data from custom input actions, allowing real-time player headspace detection and precise avatar alignment. This approach ensures accurate skeletal proportions and real-time avatar alignment, eliminating reliance on Meta’s prediction-based body tracking. By leveraging custom OSC messages and SlimeVR’s body proportion calibration, the proposed system offers a more stable and precise FBT solution for standalone VR applications.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2025-06-27
DOI
https://doi.org/10.1145/3734435
Primary Topic
Gaze Tracking and Assistive Technology
Type
article
Field-Weighted Citation Impact
0.00

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article

A Multimodal Framework for Integrating Motion Capture Monitoring into ASD Screening Utilizing XR Applications

Tse Kian Neo, V. Thiruchelvam, Siti Azreena Mubin, Gaik Kin Teoh et al.
1 links
Proceedings of the ACM on Human-Computer Interaction
Gaze Tracking and Assistive Technology
article

A Multimodal Framework for Integrating Motion Capture Monitoring into ASD Screening Utilizing XR Applications

Tse Kian Neo, V. Thiruchelvam, Siti Azreena Mubin, Gaik Kin Teoh, Chin Ike Tan, Chin Khor
article en

Abstract

Full-body tracking (FBT) enhances embodiment and motion-based interaction in extended reality (XR), particularly for virtual reality (VR) applications such as those used for autism spectrum disorder (ASD) screening. While Meta Movement Software Development Kit (SDK) provides eye and hand tracking, its estimation-based FBT skeleton conflicts with Open Sound Control (OSC)-based body tracking data, leading to body proportion distortion and misalignment when external trackers like SlimeVR are used. To resolve this, we adopt the Virtual Motion Capture (VMC) protocol skeleton as the primary FBT framework, integrating OSC-based body tracking with OpenXR for head tracking and Meta’s SDK for eye and hand tracking. Multiple custom OSC messages are created by retrieving positional and rotational data from custom input actions, allowing real-time player headspace detection and precise avatar alignment. This approach ensures accurate skeletal proportions and real-time avatar alignment, eliminating reliance on Meta’s prediction-based body tracking. By leveraging custom OSC messages and SlimeVR’s body proportion calibration, the proposed system offers a more stable and precise FBT solution for standalone VR applications.

Proceedings of the ACM on Human-Computer InteractionVol. 9(4)
Multimedia University (MY), Asia Pacific University of Technology & Innovation (MY), Technology Centre Prague (CZ), IMU University (MY), Immersion (United States) (US)
Ministry of Higher Education, Malaysia
Openalex Percentile: Top 86%
Gaze Tracking and Assistive Technology
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A Multimodal Framework for Integrating Motion Capture Monitoring into ASD Screening Utilizing XR Applications — Tse Kian Neo, V. Thiruchelvam, et al. · Proceedings of the ACM on Human-Computer Interaction (2025) | TGRS Research Map | TGRS