ScriptAR: No-Code Development of Augmented Reality Educational Games

There are significant barriers to the real-world adoption of educational games, including failing to match local curriculum, learning objectives, cultural norms, or student abilities. Ideally, teachers should be able to customize educational games for their classroom, but modification tools are too difficult and time-consuming to use, or not present at all. To address this problem, we present ScriptAR , a no-code tool that helps in the creation and modification of short educational stories without the need to program. ScriptAR supports easy transition from a narrative idea to the technical realization of a game using a simple spreadsheet interface. Feedback from ten teacher candidates and six elementary school students indicate that ScriptAR allows people with little technical background to rapidly develop augmented reality educational games that can be tailored to local curriculum and classroom environments.

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Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2025-06-27
DOI
https://doi.org/10.1145/3734188
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

ScriptAR: No-Code Development of Augmented Reality Educational Games

A. A. Bullock, Lois Kelly, T.C. Nicholas Graham, Michaelah Wales et al.
Proceedings of the ACM on Human-Computer Interaction
Augmented Reality Applications
article

ScriptAR: No-Code Development of Augmented Reality Educational Games

A. A. Bullock, Lois Kelly, T.C. Nicholas Graham, Michaelah Wales, Steven Bednarski, Zack MacDonald, Robin Harrap, Robert Holford
article en

Abstract

There are significant barriers to the real-world adoption of educational games, including failing to match local curriculum, learning objectives, cultural norms, or student abilities. Ideally, teachers should be able to customize educational games for their classroom, but modification tools are too difficult and time-consuming to use, or not present at all. To address this problem, we present ScriptAR , a no-code tool that helps in the creation and modification of short educational stories without the need to program. ScriptAR supports easy transition from a narrative idea to the technical realization of a game using a simple spreadsheet interface. Feedback from ten teacher candidates and six elementary school students indicate that ScriptAR allows people with little technical background to rapidly develop augmented reality educational games that can be tailored to local curriculum and classroom environments.

Proceedings of the ACM on Human-Computer InteractionVol. 9(4)
Western University (CA), University of Waterloo (CA), Queen's University (CA), Regional Municipality of Waterloo (CA), Historical Archives (HU)
Openalex Percentile: Top 87%
Augmented Reality Applications
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ScriptAR: No-Code Development of Augmented Reality Educational Games — A. A. Bullock, Lois Kelly, et al. · Proceedings of the ACM on Human-Computer Interaction (2025) | TGRS Research Map | TGRS