ScriptAR: No-Code Development of Augmented Reality Educational Games
There are significant barriers to the real-world adoption of educational games, including failing to match local curriculum, learning objectives, cultural norms, or student abilities. Ideally, teachers should be able to customize educational games for their classroom, but modification tools are too difficult and time-consuming to use, or not present at all. To address this problem, we present ScriptAR , a no-code tool that helps in the creation and modification of short educational stories without the need to program. ScriptAR supports easy transition from a narrative idea to the technical realization of a game using a simple spreadsheet interface. Feedback from ten teacher candidates and six elementary school students indicate that ScriptAR allows people with little technical background to rapidly develop augmented reality educational games that can be tailored to local curriculum and classroom environments.
Authors
- A. A. Bullock (ORCID: https://orcid.org/0009-0008-2291-5013)
- Lois Kelly
- T.C. Nicholas Graham (ORCID: https://orcid.org/0000-0001-6723-1936)
- Michaelah Wales (ORCID: https://orcid.org/0009-0006-3439-4564)
- Steven Bednarski (ORCID: https://orcid.org/0000-0003-3918-0240)
- Zack MacDonald (ORCID: https://orcid.org/0009-0005-3462-553X)
- Robin Harrap
- Robert Holford (ORCID: https://orcid.org/0009-0004-5796-6321)
Institutions
- Western University (CA)
- University of Waterloo (CA)
- Queen's University (CA)
- Regional Municipality of Waterloo (CA)
- Historical Archives (HU)
Publication Details
- Journal
- Proceedings of the ACM on Human-Computer Interaction
- Published
- 2025-06-27
- DOI
- https://doi.org/10.1145/3734188
- Primary Topic
- Augmented Reality Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00