Remote Motion Capture Protocol for Transferring 3D Motion Data to Remote Locations in Real Time

The demand for telemedicine systems has increased following the COVID-19 pandemic. Conventional telemedicine systems provide video and acoustic transferring functions using smartphones and other communication systems. However, it is difficult to use conventional telemedicine systems in rehabilitation fields because they require real-time motion data from patients. In this study, we introduce an innovative system to transfer three-dimensional (3D) motion data to remote places in real time, which is referred to as the “remote motion capture protocol (RMCP).” The RMCP runs on a conventional game engine (Unity) and multiple operation systems such as Windows, Mac OS, and Android. The transferring delay was estimated to be 230 ms at the maximum using remote procedure call. In addition, any type of motion capture can be used in this system if it is compatible with the conventional game engine. This technical note describes the basis of the system, a sample application, and usage of RMCP.

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Publication Details

Journal
Advanced Biomedical Engineering
Published
2025-01-01
DOI
https://doi.org/10.14326/abe.14.287
Primary Topic
Robotics and Automated Systems
Type
article
Field-Weighted Citation Impact
0.00

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Remote Motion Capture Protocol for Transferring 3D Motion Data to Remote Locations in Real Time

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1 links
Advanced Biomedical Engineering
Robotics and Automated Systems
article

Remote Motion Capture Protocol for Transferring 3D Motion Data to Remote Locations in Real Time

Yixian Qian, Shun Irie, Takehiko Kobori, Atsumichi Tachibana, Kazuki SUMI, Kaori MAKIFUJI
article en

Abstract

The demand for telemedicine systems has increased following the COVID-19 pandemic. Conventional telemedicine systems provide video and acoustic transferring functions using smartphones and other communication systems. However, it is difficult to use conventional telemedicine systems in rehabilitation fields because they require real-time motion data from patients. In this study, we introduce an innovative system to transfer three-dimensional (3D) motion data to remote places in real time, which is referred to as the “remote motion capture protocol (RMCP).” The RMCP runs on a conventional game engine (Unity) and multiple operation systems such as Windows, Mac OS, and Android. The transferring delay was estimated to be 230 ms at the maximum using remote procedure call. In addition, any type of motion capture can be used in this system if it is compatible with the conventional game engine. This technical note describes the basis of the system, a sample application, and usage of RMCP.

Advanced Biomedical EngineeringVol. 14(0)
Dokkyo Medical University (JP)
Ministry of Education, Culture, Sports, Science and Technology, Japan Society for the Promotion of Science
Openalex Percentile: Top 83%
Robotics and Automated Systems
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