PENGEMBANGAN ALAT PERMAINAN EDUKATIF SMART BOX UNTUK MENINGKATKAN KEPEDULIAN LINGKUNGAN PADA ANAK USIA 5-6 TAHUN

This research was based on observations and interviews at TK Islam Bakti 6. The results obtained were that there were environmental concerns, one of which was waste management. This research aims to determine the feasibility and effectiveness of using Smart box educational game tools to increase environmental awareness in children aged 5-6 years. This type of research uses Research and Development with the ADDIE model. The subjects in the study were 35 children aged 5-6 years. The results of this research show that the Smart box educational game tool is feasible and effective to use. The resulting data shows that asymp.Sig (2-tailed) is 0.000 so p < 0.05, because the results of significance are smaller than 0.05, Ho is rejected and Ha is accepted. This means that there is an average difference between the pretest and posttest, so it can be concluded that the use of Smart box educational game tools is effective in increasing environmental awareness in children aged 5-6 years.

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Publication Details

Journal
TARBAWI Journal on Islamic Education
Published
2024-12-04
DOI
https://doi.org/10.24269/tarbawi.v9i1.2815
Primary Topic
Educational Methods and Impacts
Type
article
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article

PENGEMBANGAN ALAT PERMAINAN EDUKATIF SMART BOX UNTUK MENINGKATKAN KEPEDULIAN LINGKUNGAN PADA ANAK USIA 5-6 TAHUN

Muhammad Reza, Ruqoyyah Fitri, Nur Ika Sari Rakhmawati, Allisa Nadhira Permata Arinda Putri
TARBAWI Journal on Islamic Education
Educational Methods and Impacts
article

PENGEMBANGAN ALAT PERMAINAN EDUKATIF SMART BOX UNTUK MENINGKATKAN KEPEDULIAN LINGKUNGAN PADA ANAK USIA 5-6 TAHUN

Muhammad Reza, Ruqoyyah Fitri, Nur Ika Sari Rakhmawati, Allisa Nadhira Permata Arinda Putri
article en

Abstract

This research was based on observations and interviews at TK Islam Bakti 6. The results obtained were that there were environmental concerns, one of which was waste management. This research aims to determine the feasibility and effectiveness of using Smart box educational game tools to increase environmental awareness in children aged 5-6 years. This type of research uses Research and Development with the ADDIE model. The subjects in the study were 35 children aged 5-6 years. The results of this research show that the Smart box educational game tool is feasible and effective to use. The resulting data shows that asymp.Sig (2-tailed) is 0.000 so p < 0.05, because the results of significance are smaller than 0.05, Ho is rejected and Ha is accepted. This means that there is an average difference between the pretest and posttest, so it can be concluded that the use of Smart box educational game tools is effective in increasing environmental awareness in children aged 5-6 years.

TARBAWI Journal on Islamic Education
Universitas Negeri Surabaya (ID)
Openalex Percentile: Top 56%
Educational Methods and Impacts
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PENGEMBANGAN ALAT PERMAINAN EDUKATIF SMART BOX UNTUK MENINGKATKAN KEPEDULIAN LINGKUNGAN PADA ANAK USIA 5-6 TAHUN — Muhammad Reza, Ruqoyyah Fitri, et al. · TARBAWI Journal on Islamic Education (2024) | TGRS Research Map | TGRS