Evaluation of a School-Based Group Counseling Program for Adolescent Internet Gaming Disorder
Purpose: We evaluated the outcomes of a school-based group counseling program for adolescent Internet Gaming Disorder (IGD). The program aimed to enhance self-regulation, resilience, parent–child attachment, and parental supervision and reduce gaming hours, IGD severity, IGD symptoms, depression, and parent–child conflict. Method: In this quasi-experimental study, out of 115 sary school students in Singapore ( M age = 13.7, SD = 1.56 ) who reported five or more out of ten IGD symptoms, 61 participated in the intervention and 54 served as a nonintervention group. Results: Repeated Measures ANCOVA revealed that compared with the non-intervention, the program was effective in improving self-regulation ( F = 7.84, p = .006), resilience ( F = 4.90, p = .03), weekend gaming hours ( F = 9.18, p = .003), IGD severity ( F = 7.68, p = .007) and depression ( F = 14.3, p < .000). Discussion: We suggest that the program improve parental support components while focusing on self-regulation.
Authors
- Anita Low‐Lim (ORCID: https://orcid.org/0000-0001-6338-0993)
- Hyekyung Choo (ORCID: https://orcid.org/0000-0002-9090-450X)
- Celestine Hana T Dionela
Institutions
- National University of Singapore (SG)
Publication Details
- Journal
- Research on Social Work Practice
- Published
- 2025-04-21
- DOI
- https://doi.org/10.1177/10497315251331871
- Citations
- 1
- Primary Topic
- Impact of Technology on Adolescents
- Type
- article
- Field-Weighted Citation Impact
- 4.20