Multi-Objective Clustering Based on Congestion Games With Player-Specific Cost Functions
Cluster analysis, the unsupervised identification of homogeneous groups, has become essential in numerous domains due to its broad applicability. This paper introduces a multi-objective clustering technique based on game theory principles. Specifically, we formulate the clustering problem using Singleton Congestion Games with Player-Specific Cost Functions, a sub-class of non-cooperative simultaneous-move games, where cluster heads act as players and data objects serve as resources. This clustering model is then solved using a solution concept known as Nash equilibrium. This model offers the main advantage of tackling a solution concept in polynomial time, resulting in an overall favorable computational complexity for the proposed algorithm, MOCA-II. Experimental results on diverse synthetic and real-world datasets demonstrate that MOCA-II outperforms both mono-objective and multi-objective state-of-the-art algorithms.
Authors
- Dalila Kessira (ORCID: https://orcid.org/0000-0002-4022-5277)
- Tahar Kechadi (ORCID: https://orcid.org/0000-0002-0176-6281)
Institutions
- University of Béjaïa (DZ)
- Dublin City University (IE)
Publication Details
- Journal
- IEEE Access
- Published
- 2025-01-01
- DOI
- https://doi.org/10.1109/access.2025.3583240
- Primary Topic
- Data Mining Algorithms and Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00