The Impact of Online Games on Adolescent Health in Umbul Rowo Hamlet

This research aims to analyze the influence of online gaming on the mental health of adolescents in Dusun Umbul Rowo. The background of this study is based on the increasing use of online games among teenagers, which impacts various aspects of life, particularly mental health. The method used is a quantitative approach with a survey technique. The sample in this study consists of 32 adolescents aged 13–18 years, selected purposively. Data was collected through closed questionnaires and analyzed using simple linear regression tests. The results of the study indicate a significant influence between the intensity of online gaming and the mental health of adolescents, with a significance value of 0.002 (< 0.05). The longer the gaming duration, the greater the tendency for respondents to experience sleep disturbances, anxiety, and reduced social interaction. However, some respondents also reported emotional and cognitive benefits from gaming, such as decreased stress and improved focus. This research emphasizes the importance of monitoring online gaming usage and the need for education on mental health to prevent long-term negative impacts.

Authors

Institutions

Publication Details

Journal
EDUSOSHUM Journal of Islamic Education and Social Humanities
Published
2025-06-24
DOI
https://doi.org/10.52366/edusoshum.v6i1.167
Primary Topic
Child Development and Digital Technology
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

The Impact of Online Games on Adolescent Health in Umbul Rowo Hamlet

Miftahul Munir, Siti Raudhatul Jannah, Mashudi Ma’ruf, Emawati Dwi Astuti
EDUSOSHUM Journal of Islamic Education and Social Humanities
Child Development and Digital Technology
article

The Impact of Online Games on Adolescent Health in Umbul Rowo Hamlet

Miftahul Munir, Siti Raudhatul Jannah, Mashudi Ma’ruf, Emawati Dwi Astuti
article en

Abstract

This research aims to analyze the influence of online gaming on the mental health of adolescents in Dusun Umbul Rowo. The background of this study is based on the increasing use of online games among teenagers, which impacts various aspects of life, particularly mental health. The method used is a quantitative approach with a survey technique. The sample in this study consists of 32 adolescents aged 13–18 years, selected purposively. Data was collected through closed questionnaires and analyzed using simple linear regression tests. The results of the study indicate a significant influence between the intensity of online gaming and the mental health of adolescents, with a significance value of 0.002 (< 0.05). The longer the gaming duration, the greater the tendency for respondents to experience sleep disturbances, anxiety, and reduced social interaction. However, some respondents also reported emotional and cognitive benefits from gaming, such as decreased stress and improved focus. This research emphasizes the importance of monitoring online gaming usage and the need for education on mental health to prevent long-term negative impacts.

EDUSOSHUM Journal of Islamic Education and Social HumanitiesVol. 6(1)
Universitas Muhammadiyah Metro (ID)
Openalex Percentile: Top 84%
Child Development and Digital Technology
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.