INTEGRASI PROJECT-BASED LEARNING DALAM PEMBELAJARAN INTERAKSI MANUSIA DAN KOMPUTER DI PROGRAM STUDI SISTEM INFORMASI

This study aims to analyze the effect of implementing the Project-Based Learning (PjBL) model on student learning outcomes and task creativity in the Human-Computer Interaction course. The research method used is quantitative with a quasi-experimental design. The research subjects consisted of two classes: a control class using conventional methods and an experimental class applying PjBL. Data were collected through final exam tests and a rubric-based assessment of UI/UX project creativity. The analysis results showed that the PjBL class achieved significantly higher scores in both final exams and task creativity (p < 0.05). It is concluded that the PjBL model is effective in enhancing students' understanding and UI/UX design skills in the Information Systems program.

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Publication Details

Journal
JURNAL AKADEMIKA
Published
2025-06-02
DOI
https://doi.org/10.53564/akademika.v17i2.1688
Primary Topic
STEM Education
Type
article
Field-Weighted Citation Impact
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article

INTEGRASI PROJECT-BASED LEARNING DALAM PEMBELAJARAN INTERAKSI MANUSIA DAN KOMPUTER DI PROGRAM STUDI SISTEM INFORMASI

Zainil Abidin, Benedika Ferdian Hutabarat, Andre Rabiula
JURNAL AKADEMIKA
STEM Education
article

INTEGRASI PROJECT-BASED LEARNING DALAM PEMBELAJARAN INTERAKSI MANUSIA DAN KOMPUTER DI PROGRAM STUDI SISTEM INFORMASI

Zainil Abidin, Benedika Ferdian Hutabarat, Andre Rabiula
article en

Abstract

This study aims to analyze the effect of implementing the Project-Based Learning (PjBL) model on student learning outcomes and task creativity in the Human-Computer Interaction course. The research method used is quantitative with a quasi-experimental design. The research subjects consisted of two classes: a control class using conventional methods and an experimental class applying PjBL. Data were collected through final exam tests and a rubric-based assessment of UI/UX project creativity. The analysis results showed that the PjBL class achieved significantly higher scores in both final exams and task creativity (p < 0.05). It is concluded that the PjBL model is effective in enhancing students' understanding and UI/UX design skills in the Information Systems program.

JURNAL AKADEMIKAVol. 17(2)
Universitas Jambi (ID)
Openalex Percentile: Top 84%
STEM Education
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INTEGRASI PROJECT-BASED LEARNING DALAM PEMBELAJARAN INTERAKSI MANUSIA DAN KOMPUTER DI PROGRAM STUDI SISTEM INFORMASI — Zainil Abidin, Benedika Ferdian Hutabarat, et al. · JURNAL AKADEMIKA (2025) | TGRS Research Map | TGRS