New frontiers in digital content adoption: a study based on the cognition-motivation-emotion framework

Purpose This study aims to understand how users decide to adopt artificial intelligence-generated content (AIGC), considering the dynamic nature of the content generation and adoption process, which is understudied and significantly different from that of ready-made digital content (i.e. professionally generated content [PGC] and user-generated content [UGC]). This study proposes an AIGC adoption model that incorporates both content and interactive cues, grounded in the cognition-motivation-emotion framework. Design/methodology/approach Data from 384 valid respondents was analyzed using the partial least squares-structural equation modeling method. Findings The result suggests that the three content cues (i.e. perceived intelligence, perceived quality and perceived anthropomorphism) significantly influence the two interactive cues (i.e. performance and effort expectations), which further positively affect users’ emotions and satisfaction, subsequently leading to favorable impacts on AIGC adoption. In addition, this study finds that performance expectancy positively influences AIGC adoption, whereas effort expectancy has a nonsignificant impact. Originality/value This study offers a new examination of the adoption of AIGC, a subject that has received less attention in comparison to PGC and UGC. This approach presents a novel viewpoint by emphasizing the dynamic and interactive characteristics of AIGC, rooted in the cognition-motivation-emotion framework. This study identifies perceived intelligence, perceived quality and anthropomorphism as significant factors influencing user perceptions and expectations, emphasizing their effect on performance and effort expectancy. The research expands the theoretical framework surrounding AIGC adoption while offering actionable insights for developers aiming to improve user engagement via optimized content and interactive cues.

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Publication Details

Journal
Journal of Systems and Information Technology
Published
2025-06-25
DOI
https://doi.org/10.1108/jsit-06-2024-0217
Primary Topic
Technology Adoption and User Behaviour
Type
article
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article

New frontiers in digital content adoption: a study based on the cognition-motivation-emotion framework

Atena Rahehagh, Davood Ghorbanzadeh, Mohsen Sharbatiyan
2 links
Journal of Systems and Information Technology
Technology Adoption and User Behaviour
article

New frontiers in digital content adoption: a study based on the cognition-motivation-emotion framework

Atena Rahehagh, Davood Ghorbanzadeh, Mohsen Sharbatiyan
article en

Abstract

Purpose This study aims to understand how users decide to adopt artificial intelligence-generated content (AIGC), considering the dynamic nature of the content generation and adoption process, which is understudied and significantly different from that of ready-made digital content (i.e. professionally generated content [PGC] and user-generated content [UGC]). This study proposes an AIGC adoption model that incorporates both content and interactive cues, grounded in the cognition-motivation-emotion framework. Design/methodology/approach Data from 384 valid respondents was analyzed using the partial least squares-structural equation modeling method. Findings The result suggests that the three content cues (i.e. perceived intelligence, perceived quality and perceived anthropomorphism) significantly influence the two interactive cues (i.e. performance and effort expectations), which further positively affect users’ emotions and satisfaction, subsequently leading to favorable impacts on AIGC adoption. In addition, this study finds that performance expectancy positively influences AIGC adoption, whereas effort expectancy has a nonsignificant impact. Originality/value This study offers a new examination of the adoption of AIGC, a subject that has received less attention in comparison to PGC and UGC. This approach presents a novel viewpoint by emphasizing the dynamic and interactive characteristics of AIGC, rooted in the cognition-motivation-emotion framework. This study identifies perceived intelligence, perceived quality and anthropomorphism as significant factors influencing user perceptions and expectations, emphasizing their effect on performance and effort expectancy. The research expands the theoretical framework surrounding AIGC adoption while offering actionable insights for developers aiming to improve user engagement via optimized content and interactive cues.

Journal of Systems and Information TechnologyVol. 28(1)
Islamic Azad University North Tehran Branch (IR), Islamic Azad University Central Tehran Branch (IR)
Openalex Percentile: Top 85%
Technology Adoption and User Behaviour
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