USING MACHINE LEARNING TO MODEL THE BEHAVIOR OF AN INTELLIGENT AGENT IN A STRATEGIC GAME
The creation of intelligent agents for board games is based on various decision-making methods. The article discusses the minimax algorithm and the Monte Carlo method, which are used in well-known intellectual games such as chess and go. The article includes a description of machine learning algorithms that make it possible to obtain an agent capable of making profitable decisions for himself in a short time, based on the condition assessment function. The paper presents the results of testing the obtained intelligent agents.
Authors
- I.V. FEDOTOVA (ORCID: https://orcid.org/0009-0007-2700-8968)
- N.I. GILMUTDINOV
Publication Details
- Journal
- Applied Mathematics and Fundamental Informatics
- Published
- 2025-01-01
- DOI
- https://doi.org/10.25206/2311-4908-2025-12-1-11-18
- Primary Topic
- Multi-Agent Systems and Negotiation
- Type
- article
- Field-Weighted Citation Impact
- 0.00