Maker Activity in the Classroom

Contemporary society requires urgent changes in traditional education to engage students and foster innovation, critical thinking, and ethical use of digital technologies. Maker Education, based on Seymour Papert’s constructionism, emphasizes knowledge construction through the production of meaningful objects, while promoting the use of technology. However, challenges such as teacher training, curriculum integration, and activities incorporating students’ realities and interests hinder its implementation. This article presents a field study conducted in a public school in São Paulo, Brazil, involving a sixth-grade class and six teachers from different disciplines. Initially designed to teach mathematical concepts through an interactive game related to soccer, the project evolved into an interdisciplinary learning experience when a student raised concerns about urban inequality linked to a nearby soccer stadium construction. This shift enabled students to engage critically with real-world issues while aligning with pedagogical objectives as proposed by Paulo Freire. The study shows how integrating Maker Education into the curriculum enhances interdisciplinary and contextualized learning, empowering students to actively understand and address social challenges.

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Publication Details

Journal
Constructionism Conference Proceedings
Published
2025-06-24
DOI
https://doi.org/10.21240/constr/2025/42.x
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.00

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article

Maker Activity in the Classroom

M. R. da Silva, José Armando Valente, Bruno Leffa Borges, Éliton Meireles de Moura
Constructionism Conference Proceedings
Teaching and Learning Programming
article

Maker Activity in the Classroom

M. R. da Silva, José Armando Valente, Bruno Leffa Borges, Éliton Meireles de Moura
article en

Abstract

Contemporary society requires urgent changes in traditional education to engage students and foster innovation, critical thinking, and ethical use of digital technologies. Maker Education, based on Seymour Papert’s constructionism, emphasizes knowledge construction through the production of meaningful objects, while promoting the use of technology. However, challenges such as teacher training, curriculum integration, and activities incorporating students’ realities and interests hinder its implementation. This article presents a field study conducted in a public school in São Paulo, Brazil, involving a sixth-grade class and six teachers from different disciplines. Initially designed to teach mathematical concepts through an interactive game related to soccer, the project evolved into an interdisciplinary learning experience when a student raised concerns about urban inequality linked to a nearby soccer stadium construction. This shift enabled students to engage critically with real-world issues while aligning with pedagogical objectives as proposed by Paulo Freire. The study shows how integrating Maker Education into the curriculum enhances interdisciplinary and contextualized learning, empowering students to actively understand and address social challenges.

Constructionism Conference ProceedingsVol. 8
Universidade Estadual de Campinas (UNICAMP) (BR), Senac University Center (BR)
Fundação de Amparo à Pesquisa do Estado de São Paulo, Conselho Nacional de Desenvolvimento Científico e Tecnológico, Universidade Estadual de Campinas
Openalex Percentile: Top 85%
Teaching and Learning Programming
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Maker Activity in the Classroom — M. R. da Silva, José Armando Valente, et al. · Constructionism Conference Proceedings (2025) | TGRS Research Map | TGRS