Draw Your Own Game

Imagine your students creating sophisticated games by combining hand-drawn art with AI – all while reducing their screen time. This workshop introduces RULER.game, where even programming novices such as first graders can build Pac-Man-like games with collaborating ghosts, bridging the gap between physical creativity and digital innovation. This workshop introduces Collaborative Computational Thinking Tools (CCTTs) through RULER.game, which combines off-screen activities like drawing game assets on paper with collaborative learning and AI-enabled programming. Participants will create a Pac-Man-like game and understand the distinction between contemporary block-based programming and CCTTs. The workshop examines how CCTTs address semantic and pragmatic programming concerns through prebugging, while Proxy-Based Programming blends block-based programming with programming by example to overcome semantic challenges. RULER.game is free, enabling students to create and play sophisticated games through collaborative creation and gameplay by combining hand-drawn assets with AI functions. Games can be programmed with RULER.game on tablets, laptops, smartphones and in VR environments.

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Publication Details

Journal
Constructionism Conference Proceedings
Published
2025-06-24
DOI
https://doi.org/10.21240/constr/2025/47.x
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.00
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article

Draw Your Own Game

Alexander Repenning
Constructionism Conference Proceedings
Teaching and Learning Programming
article

Draw Your Own Game

Alexander Repenning
article en

Abstract

Imagine your students creating sophisticated games by combining hand-drawn art with AI – all while reducing their screen time. This workshop introduces RULER.game, where even programming novices such as first graders can build Pac-Man-like games with collaborating ghosts, bridging the gap between physical creativity and digital innovation. This workshop introduces Collaborative Computational Thinking Tools (CCTTs) through RULER.game, which combines off-screen activities like drawing game assets on paper with collaborative learning and AI-enabled programming. Participants will create a Pac-Man-like game and understand the distinction between contemporary block-based programming and CCTTs. The workshop examines how CCTTs address semantic and pragmatic programming concerns through prebugging, while Proxy-Based Programming blends block-based programming with programming by example to overcome semantic challenges. RULER.game is free, enabling students to create and play sophisticated games through collaborative creation and gameplay by combining hand-drawn assets with AI functions. Games can be programmed with RULER.game on tablets, laptops, smartphones and in VR environments.

Constructionism Conference ProceedingsVol. 8
University of Colorado Boulder (US), University of Colorado System (US)
Openalex Percentile: Top 85%
Teaching and Learning Programming
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Draw Your Own Game — Alexander Repenning · Constructionism Conference Proceedings (2025) | TGRS Research Map | TGRS