Federated Digital Twin Construction via Distributed Sensing: A Game-Theoretic Online Optimization With Overlapping Coalitions

In this paper, we propose a novel federated framework for constructing the digital twin (DT) model, referring to a living and self-evolving visualization model empowered by artificial intelligence, enabled by distributed sensing under edge-cloud collaboration. In this framework, the DT model to be built at the cloud is regarded as a global one being split into and integrating from multiple functional components, i.e., partial-DTs, created at various edge servers (ESs) using feature data collected by associated sensors. Considering time-varying DT evolutions and heterogeneities among partial-DTs, we formulate an online problem that jointly and dynamically optimizes partial-DT assignments from the cloud to ESs, ES-sensor associations for partial-DT creation, and as well as computation and communication resource allocations for global-DT integration. The problem aims to maximize the constructed DT's model quality while minimizing all induced costs, including energy consumption and configuration costs, in long runs. To this end, we first transform the original problem into an equivalent hierarchical game with an upper-layer two-sided matching game and a lower-layer overlapping coalition formation game. After analyzing these games in detail, we apply the Gale-Shapley algorithm and particularly develop a switch rules-based overlapping coalition formation algorithm to obtain short-term equilibria of upper-layer and lower-layer subgames, respectively. Then, we design a deep reinforcement learning-based solution, called DMO, to extend the result into a long-term equilibrium of the hierarchical game, thereby producing the solution to the original problem. Simulations show the effectiveness of the introduced framework, and demonstrate the superiority of the proposed solution over counterparts.

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Publication Details

Journal
IEEE Transactions on Mobile Computing
Published
2025-06-24
DOI
https://doi.org/10.1109/tmc.2025.3582755
Citations
21
Primary Topic
Digital Transformation in Industry
Type
article
Field-Weighted Citation Impact
26.09
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article

Federated Digital Twin Construction via Distributed Sensing: A Game-Theoretic Online Optimization With Overlapping Coalitions

Fuhui Zhou, Changyan Yi, Jiawen Kang, Yuan Wu et al.
21 citations
IEEE Transactions on Mobile Computing
Digital Transformation in Industry
26.09
article

Federated Digital Twin Construction via Distributed Sensing: A Game-Theoretic Online Optimization With Overlapping Coalitions

Fuhui Zhou, Changyan Yi, Jiawen Kang, Yuan Wu, Dusit Niyato, Ruoyang Chen
article en
21 citations

Abstract

In this paper, we propose a novel federated framework for constructing the digital twin (DT) model, referring to a living and self-evolving visualization model empowered by artificial intelligence, enabled by distributed sensing under edge-cloud collaboration. In this framework, the DT model to be built at the cloud is regarded as a global one being split into and integrating from multiple functional components, i.e., partial-DTs, created at various edge servers (ESs) using feature data collected by associated sensors. Considering time-varying DT evolutions and heterogeneities among partial-DTs, we formulate an online problem that jointly and dynamically optimizes partial-DT assignments from the cloud to ESs, ES-sensor associations for partial-DT creation, and as well as computation and communication resource allocations for global-DT integration. The problem aims to maximize the constructed DT's model quality while minimizing all induced costs, including energy consumption and configuration costs, in long runs. To this end, we first transform the original problem into an equivalent hierarchical game with an upper-layer two-sided matching game and a lower-layer overlapping coalition formation game. After analyzing these games in detail, we apply the Gale-Shapley algorithm and particularly develop a switch rules-based overlapping coalition formation algorithm to obtain short-term equilibria of upper-layer and lower-layer subgames, respectively. Then, we design a deep reinforcement learning-based solution, called DMO, to extend the result into a long-term equilibrium of the hierarchical game, thereby producing the solution to the original problem. Simulations show the effectiveness of the introduced framework, and demonstrate the superiority of the proposed solution over counterparts.

IEEE Transactions on Mobile ComputingVol. 24(11)
Guangdong University of Technology (CN), Nanyang Technological University (SG), University of Macau (MO), City University of Macau (MO), Nanjing University of Aeronautics and Astronautics (CN)
Openalex Percentile: Top 0%
Digital Transformation in Industry
26.09
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