Opportunities to Implement Traditional Games as Contextualized Physics Learning Innovations

One of the main challenges in developing traditional game-based physics learning is that it is not yet known how students perceive the approach. Students' perceptions, interests, and readiness are crucial aspects that need to be mapped before developing a targeted learning strategy. Therefore, this study aims to identify and analyze how students respond to traditional game-based physics learning through science literacy, the level of interest generated, and their readiness to be actively involved in the learning process with this approach. This study uses a descriptive qualitative approach, the study was conducted in one of the high schools in Sidoarjo City, with 100 students in grade XI purposively selected to represent a diversity of academic and social characteristics. Data were collected through observation, questionnaires, and interviews. Most students indicated that they still have difficulties in understanding and linking physics concepts with daily life and technology. The majority of students are interested and motivated to learn physics when learning is packaged in an engaging, creative, and fun way. However, they also expressed higher interest when learning is done through experiments and games, although most students had never experienced physics learning using traditional games, they showed an open and positive attitude towards the approach. The conclusion is idea of physics learning based on traditional games received a positive response from students. This approach can increase interest and motivation to learn and also opens up great opportunities to improve science literacy and active participation of students in a meaningful and contextualized learning process. Although there are some challenges in linking concepts with local cultural contexts, these obstacles can be overcome by designing appropriate learning oriented to students' experiences.

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Publication Details

Journal
Reog Journal of Ecoethnoscience Education
Published
2025-05-26
DOI
https://doi.org/10.58706/reog.v1n1.p24-31
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Opportunities to Implement Traditional Games as Contextualized Physics Learning Innovations

Utama Alan Deta, Luthfiyaul Laila, Ladika Zuhrotul Wardi
Reog Journal of Ecoethnoscience Education
Educational Games and Gamification
article

Opportunities to Implement Traditional Games as Contextualized Physics Learning Innovations

Utama Alan Deta, Luthfiyaul Laila, Ladika Zuhrotul Wardi
article en

Abstract

One of the main challenges in developing traditional game-based physics learning is that it is not yet known how students perceive the approach. Students' perceptions, interests, and readiness are crucial aspects that need to be mapped before developing a targeted learning strategy. Therefore, this study aims to identify and analyze how students respond to traditional game-based physics learning through science literacy, the level of interest generated, and their readiness to be actively involved in the learning process with this approach. This study uses a descriptive qualitative approach, the study was conducted in one of the high schools in Sidoarjo City, with 100 students in grade XI purposively selected to represent a diversity of academic and social characteristics. Data were collected through observation, questionnaires, and interviews. Most students indicated that they still have difficulties in understanding and linking physics concepts with daily life and technology. The majority of students are interested and motivated to learn physics when learning is packaged in an engaging, creative, and fun way. However, they also expressed higher interest when learning is done through experiments and games, although most students had never experienced physics learning using traditional games, they showed an open and positive attitude towards the approach. The conclusion is idea of physics learning based on traditional games received a positive response from students. This approach can increase interest and motivation to learn and also opens up great opportunities to improve science literacy and active participation of students in a meaningful and contextualized learning process. Although there are some challenges in linking concepts with local cultural contexts, these obstacles can be overcome by designing appropriate learning oriented to students' experiences.

Reog Journal of Ecoethnoscience EducationVol. 1(1)
Universitas Negeri Surabaya (ID), Universitas Wahid Hasyim (ID)
Openalex Percentile: Top 85%
Educational Games and Gamification
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