Vision-based hand pose estimation methods for Augmented Reality in industry: Crowdsourced evaluation on HoloLens 2

Gestural input based on hand pose estimation is a common interaction method for augmented reality (AR). This interaction technique has gained more popularity with the emergence of novel AR-supporting devices such as Microsoft HoloLens 2 (HL2) and advancements in computer vision research underpinning hand-tracking and gesture recognition methods. In our work, we focus on challenging cases where the AR interface is facilitated with a state-of-the-art HL2 headset for unconstrained execution of tasks requiring simultaneous hand movement and tracking. When using this headset, AR users might bimanually interact with digital and physical objects that are visible in the user’s field of view (FoV) through the see-through visor. Due to the limiting in-built capabilities, we investigated a range of hand pose estimation functionalities from different domains. To ensure a fair comparison, we asked several participants to carry out tasks requiring interactions with real-world objects and record the performance of various hand-tracking solutions. Next, we evaluated the performance of these algorithms through crowdsourcing, often used to provide ground truth for machine learning training. Our results provide a guideline for AR developers in selecting appropriate hand-tracking solutions for a given deployment context. • Evaluation of hand pose tracking for various gloves and use scenarios in AR. • Crowdsourced evaluation shows depth methods’ limits, favoring RGB in tough settings. • Identified cases where RGB hand-tracking surpasses others in industrial AR.

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Publication Details

Journal
Computers in Industry
Published
2025-06-24
DOI
https://doi.org/10.1016/j.compind.2025.104328
Citations
4
Primary Topic
Hand Gesture Recognition Systems
Type
article
Field-Weighted Citation Impact
7.74
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article

Vision-based hand pose estimation methods for Augmented Reality in industry: Crowdsourced evaluation on HoloLens 2

Piotr Skrzypczyński, Mikołaj Łysakowski, Kamil Żywanowski, Sławomir Tadeja et al.
4 citations
Computers in Industry
Hand Gesture Recognition Systems
7.74
article

Vision-based hand pose estimation methods for Augmented Reality in industry: Crowdsourced evaluation on HoloLens 2

Piotr Skrzypczyński, Mikołaj Łysakowski, Kamil Żywanowski, Sławomir Tadeja, Jason T. Jacques, Thomas Bohné, Michał Nowicki
article en
4 citations

Abstract

Gestural input based on hand pose estimation is a common interaction method for augmented reality (AR). This interaction technique has gained more popularity with the emergence of novel AR-supporting devices such as Microsoft HoloLens 2 (HL2) and advancements in computer vision research underpinning hand-tracking and gesture recognition methods. In our work, we focus on challenging cases where the AR interface is facilitated with a state-of-the-art HL2 headset for unconstrained execution of tasks requiring simultaneous hand movement and tracking. When using this headset, AR users might bimanually interact with digital and physical objects that are visible in the user’s field of view (FoV) through the see-through visor. Due to the limiting in-built capabilities, we investigated a range of hand pose estimation functionalities from different domains. To ensure a fair comparison, we asked several participants to carry out tasks requiring interactions with real-world objects and record the performance of various hand-tracking solutions. Next, we evaluated the performance of these algorithms through crowdsourcing, often used to provide ground truth for machine learning training. Our results provide a guideline for AR developers in selecting appropriate hand-tracking solutions for a given deployment context. • Evaluation of hand pose tracking for various gloves and use scenarios in AR. • Crowdsourced evaluation shows depth methods’ limits, favoring RGB in tough settings. • Identified cases where RGB hand-tracking surpasses others in industrial AR.

Computers in IndustryVol. 171
University of St Andrews (GB), University of Cambridge (GB), Bridge University (SS), Poznań University of Technology (PL)
Industry, innovation and infrastructure
Openalex Percentile: Top 3%
Hand Gesture Recognition Systems
7.74
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