Virtual Reality-Based Running Exposure to Target the Acute Urge to Be Physically Active in Anorexia Nervosa: A Case Series

This study presents a structured VR-based protocol targeting the acute urge to be physically active in severe AN, integrated into a rehabilitation setting. Future research with longer, personalized, and controlled trials is needed to validate its clinical utility.

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Publication Details

Journal
Neuropsychobiology
Published
2025-06-24
DOI
https://doi.org/10.1159/000547031
Citations
3
Primary Topic
Eating Disorders and Behaviors
Type
article
Field-Weighted Citation Impact
6.92
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article

Virtual Reality-Based Running Exposure to Target the Acute Urge to Be Physically Active in Anorexia Nervosa: A Case Series

Alberto Scalia, Giulia Brizzi, Giuseppe Riva, Francesca Manzo et al.
3 citations
Neuropsychobiology
Eating Disorders and Behaviors
6.92
article

Virtual Reality-Based Running Exposure to Target the Acute Urge to Be Physically Active in Anorexia Nervosa: A Case Series

Alberto Scalia, Giulia Brizzi, Giuseppe Riva, Francesca Manzo, Margherita Boltri, Leonardo Mendolicchio, Federico Brusa, Emanuela Apicella, Gianluca Castelnuovo, Giulia Cera, Carolina Gabutti
article en
3 citations

Abstract

This study presents a structured VR-based protocol targeting the acute urge to be physically active in severe AN, integrated into a rehabilitation setting. Future research with longer, personalized, and controlled trials is needed to validate its clinical utility.

NeuropsychobiologyVol. 84(4)
Università Cattolica del Sacro Cuore (IT), IRCCS Istituto Auxologico Italiano (IT), Ospedale San Giuseppe (IT), Sapienza University of Rome (IT)
Openalex Percentile: Top 3%
Eating Disorders and Behaviors
6.92
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Virtual Reality-Based Running Exposure to Target the Acute Urge to Be Physically Active in Anorexia Nervosa: A Case Series — Alberto Scalia, Giulia Brizzi, et al. · Neuropsychobiology (2025) | TGRS Research Map | TGRS