Development of an interactive game-based learning tool to enhance understanding of microbiology in animal health and nutrition

Effective science education relies on innovative and engaging teaching tools that enhance student learning and retention. This need is particularly important in agricultural science outreach, where understanding the role of microbiology in animal health and disease is essential for both livestock producers and the public. However, traditional teaching methods often fail to adequately convey complex concepts in an accessible, applicable, and memorable way. To address this gap, a memory-based card game was developed utilizing game-based learning (GBL) principles to improve comprehension of microbiology's impact on animal health and disease within agricultural systems. This interactive tool balances educational content with gameplay, fostering an engaging learning experience that encourages knowledge retention and real-world application. Through the use of the game, pre- and post-self-assessments indicated learners perceived they were improved in their understanding of microbes in agriculture and noted their greater likelihood to use this information in real-world situations (<i>P</i> < 0.001). By integrating this game into extension and outreach programs, we aim to enhance public understanding of agricultural systems and microbiology's role in animal health, ultimately improving informed decision-making and agricultural literacy. This approach not only advances microbiology education but also exemplifies the pedagogical benefits of incorporating GBL into agricultural science communication.

Authors

Institutions

Publication Details

Journal
Journal of Microbiology and Biology Education
Published
2025-06-24
DOI
https://doi.org/10.1128/jmbe.00064-25
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
6.89
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Development of an interactive game-based learning tool to enhance understanding of microbiology in animal health and nutrition

Phillip R. Myer, Jennie L Ivey, Rachel N. Flinchum, Laney M. Stephens
2 citations
Journal of Microbiology and Biology Education
Educational Games and Gamification
6.89
article

Development of an interactive game-based learning tool to enhance understanding of microbiology in animal health and nutrition

Phillip R. Myer, Jennie L Ivey, Rachel N. Flinchum, Laney M. Stephens
article en
2 citations

Abstract

Effective science education relies on innovative and engaging teaching tools that enhance student learning and retention. This need is particularly important in agricultural science outreach, where understanding the role of microbiology in animal health and disease is essential for both livestock producers and the public. However, traditional teaching methods often fail to adequately convey complex concepts in an accessible, applicable, and memorable way. To address this gap, a memory-based card game was developed utilizing game-based learning (GBL) principles to improve comprehension of microbiology's impact on animal health and disease within agricultural systems. This interactive tool balances educational content with gameplay, fostering an engaging learning experience that encourages knowledge retention and real-world application. Through the use of the game, pre- and post-self-assessments indicated learners perceived they were improved in their understanding of microbes in agriculture and noted their greater likelihood to use this information in real-world situations (<i>P</i> < 0.001). By integrating this game into extension and outreach programs, we aim to enhance public understanding of agricultural systems and microbiology's role in animal health, ultimately improving informed decision-making and agricultural literacy. This approach not only advances microbiology education but also exemplifies the pedagogical benefits of incorporating GBL into agricultural science communication.

Journal of Microbiology and Biology EducationVol. 26(2)
University of Tennessee at Knoxville (US)
Openalex Percentile: Top 4%
Educational Games and Gamification
6.89
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.