Game Character Design as a Mirror of Student Perceptions

Exploring the potential of game character design as a constructionist, reflective method and evaluative tool in educational settings, this study investigates how students create characters based on the game “Fall of Porcupine” in school-based participatory design workshops. A thematic analysis of character descriptions provides insights into students’ views on the healthcare system, social inequalities, and working conditions. The findings suggest that character creation serves as a medium for students to engage with complex topics, express personal viewpoints, and develop critical perspectives. This approach contributes to innovative assessment methods in constructionist learning environments by making students’ viewpoints, reflection and knowledge visible to teachers and/or researchers.

Authors

Publication Details

Journal
Constructionism Conference Proceedings
Published
2025-06-24
DOI
https://doi.org/10.21240/constr/2025/71.x
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Game Character Design as a Mirror of Student Perceptions

Barbara Göbl, Mirjam Duvivié, Petra Weixelbraun
Constructionism Conference Proceedings
Educational Games and Gamification
article

Game Character Design as a Mirror of Student Perceptions

Barbara Göbl, Mirjam Duvivié, Petra Weixelbraun
article en

Abstract

Exploring the potential of game character design as a constructionist, reflective method and evaluative tool in educational settings, this study investigates how students create characters based on the game “Fall of Porcupine” in school-based participatory design workshops. A thematic analysis of character descriptions provides insights into students’ views on the healthcare system, social inequalities, and working conditions. The findings suggest that character creation serves as a medium for students to engage with complex topics, express personal viewpoints, and develop critical perspectives. This approach contributes to innovative assessment methods in constructionist learning environments by making students’ viewpoints, reflection and knowledge visible to teachers and/or researchers.

Constructionism Conference ProceedingsVol. 8
Openalex Percentile: Top 85%
Educational Games and Gamification
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