The Design Space of Tangible Interfaces for Computational Tinkerability
Tangible interfaces offer a powerful approach for engaging learners in computational experiences, fostering intuitive, collaborative, and constructionist-driven learning. This work explores the landscape of tangible interfaces for computational tinkering – tools and interfaces that immerse learners in computational learning in a playful and open-ended format. We surveyed and analyzed 33 research projects to highlight the contexts they engage learners with their use of tangible interaction (tangibility) and the open-endedness or expressivity offered by the interfaces. Based on our survey, we develop a design space of tangible computational tinkering interfaces. Our findings (1) showcase the diversity of learning goals and creative opportunities in tinkering interfaces, (2) set forth a taxonomy of tangible interaction they utilize and (3) define a spectrum to examine the tinkerability of such interfaces. This design space provides insights for researchers, designers, and educators to explore the landscape of tangible, open-ended learning experiences and inform their future development.
Authors
- Rishi Vanukuru (ORCID: https://orcid.org/0000-0001-8154-3004)
- Anika Mahajan (ORCID: https://orcid.org/0009-0004-3102-4088)
- Ellen Yi–Luen (ORCID: https://orcid.org/0000-0002-9948-6375)
- Krithik Ranjan (ORCID: https://orcid.org/0000-0002-6083-6251)
Institutions
- University of Colorado Boulder (US)
Publication Details
- Journal
- Constructionism Conference Proceedings
- Published
- 2025-06-24
- DOI
- https://doi.org/10.21240/constr/2025/102.x
- Citations
- 1
- Primary Topic
- Interactive and Immersive Displays
- Type
- article
- Field-Weighted Citation Impact
- 1.94
Funders
- National Science Foundation