Children as Creators of Augmented Reality Stories

This paper investigates an Erasmus+ project entitled Children as Creators of Augmented Reality Stories (CARS), focusing on how children aged 10–12 create augmented reality stories for language learning, grounded in constructionist principles. We apply a SWOT analysis from teacher perspectives to highlight strengths, weaknesses, opportunities, and threats. The literature review underscores the gap in child-driven augmented reality narrative creation, linking it to collaborative, hands-on learning processes. The proposed research design outlines iterative methods for capturing students’ experiences, language gains, and the practical demands of augmented reality implementation. Results aim to inform educators on best practices, emphasizing resource availability, assessment frameworks, and sustainability considerations. By offering a constructionist lens, the study addresses both theoretical and applied implications, contributing to the broader discourse on augmented reality-based educational innovation while ensuring practical feasibility in diverse contexts.

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Publication Details

Journal
Constructionism Conference Proceedings
Published
2025-06-24
DOI
https://doi.org/10.21240/constr/2025/18.x
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.28

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Children as Creators of Augmented Reality Stories

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Children as Creators of Augmented Reality Stories

Lawrence Farrugia Caruana, Andri Ioannou, Jacqueline Żammit, Eirini Christou, Vanesa Delgado Benito, Sonia Rodríguez Cano, Stella Timotheou, Cynthia Lizeth Ramos Monsivais, Antigoni Parmaxi, Laura Alonso Martínez, Leonard Busuttil
article en
1 citations

Abstract

This paper investigates an Erasmus+ project entitled Children as Creators of Augmented Reality Stories (CARS), focusing on how children aged 10–12 create augmented reality stories for language learning, grounded in constructionist principles. We apply a SWOT analysis from teacher perspectives to highlight strengths, weaknesses, opportunities, and threats. The literature review underscores the gap in child-driven augmented reality narrative creation, linking it to collaborative, hands-on learning processes. The proposed research design outlines iterative methods for capturing students’ experiences, language gains, and the practical demands of augmented reality implementation. Results aim to inform educators on best practices, emphasizing resource availability, assessment frameworks, and sustainability considerations. By offering a constructionist lens, the study addresses both theoretical and applied implications, contributing to the broader discourse on augmented reality-based educational innovation while ensuring practical feasibility in diverse contexts.

Constructionism Conference ProceedingsVol. 8
Cyprus University of Technology (CY), University of Malta (MT), University of Cyprus (CY), Universidad de Burgos (ES), Autonomous University of Tamaulipas (MX)
Erasmus+
Openalex Percentile: Top 19%
Augmented Reality Applications
1.28
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