Extending Constructionist Media With Emerging Digital Technologies for Critical Computational Thinking

The rapid development of emerging technologies, such as 3D printing and Augmented Reality (AR), has opened new possibilities for learning. However, their integration into educational settings often lacks a strong pedagogical foundation. This paper explores how the extension of existing, already institutionalized and deeply studied digital expressive media, with emerging technologies can enrich computational learning and foster Critical Computational Thinking (CCT) practices. In that scope, we have extended a Logo-based programming tool with 3D printing and two game design environments with AR affordances and explored how this integration can enable a critical engagement with computational thinking activities. We present three case studies, where students engaged in design thinking projects using these enhanced tools. Our analysis reveals that emerging technologies enabled students to question computational designs, connect coding to real-world issues of their local community, and engage in iterative prototyping of multiple solutions. Findings suggest that emerging technologies, when meaningfully incorporated into constructionist tools, can foster deeper engagement with computational thinking while promoting critical reflection on digital artifacts and social issues.

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Publication Details

Journal
Constructionism Conference Proceedings
Published
2025-06-24
DOI
https://doi.org/10.21240/constr/2025/86.x
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
0.00

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article

Extending Constructionist Media With Emerging Digital Technologies for Critical Computational Thinking

Chronis Kynigos, Marianthi Grizioti
Constructionism Conference Proceedings
Teaching and Learning Programming
article

Extending Constructionist Media With Emerging Digital Technologies for Critical Computational Thinking

Chronis Kynigos, Marianthi Grizioti
article en

Abstract

The rapid development of emerging technologies, such as 3D printing and Augmented Reality (AR), has opened new possibilities for learning. However, their integration into educational settings often lacks a strong pedagogical foundation. This paper explores how the extension of existing, already institutionalized and deeply studied digital expressive media, with emerging technologies can enrich computational learning and foster Critical Computational Thinking (CCT) practices. In that scope, we have extended a Logo-based programming tool with 3D printing and two game design environments with AR affordances and explored how this integration can enable a critical engagement with computational thinking activities. We present three case studies, where students engaged in design thinking projects using these enhanced tools. Our analysis reveals that emerging technologies enabled students to question computational designs, connect coding to real-world issues of their local community, and engage in iterative prototyping of multiple solutions. Findings suggest that emerging technologies, when meaningfully incorporated into constructionist tools, can foster deeper engagement with computational thinking while promoting critical reflection on digital artifacts and social issues.

Constructionism Conference ProceedingsVol. 8
National and Kapodistrian University of Athens (GR), Frontier Science Foundation-Hellas (GR)
European Commission, HORIZON EUROPE Framework Programme
Openalex Percentile: Top 85%
Teaching and Learning Programming
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Extending Constructionist Media With Emerging Digital Technologies for Critical Computational Thinking — Chronis Kynigos, Marianthi Grizioti · Constructionism Conference Proceedings (2025) | TGRS Research Map | TGRS