APPLICATION OF GAMIFICATION IN TEACHING MATHEMATICS AT HIGHER EDUCATION INSTITUTIONS

This article is dedicated to the study of the application of gamification in the teaching of mathematical disciplines in higher education institutions. Gamification, as a method of integrating game elements into the educational process, contributes to increased student motivation, improved material retention, and the development of critical thinking. The paper discusses examples of cases and business simulations that have emerged during the teaching process for studying mathematical concepts. The article emphasizes the importance of adapting gamification elements to the specifics of mathematical disciplines and is of interest to educators wishing to integrate gamification into their courses.

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Publication Details

Journal
CURRENT PROBLEMS OF TEACHING MATHEMATICS AT TECHNICAL UNIVERSITY
Published
2025-01-01
DOI
https://doi.org/10.25206/2307-5430-2025-12-62-66
Primary Topic
Edcuational Technology Systems
Type
article
Field-Weighted Citation Impact
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article

APPLICATION OF GAMIFICATION IN TEACHING MATHEMATICS AT HIGHER EDUCATION INSTITUTIONS

L.N. Erofeeva, S. V. Leshcheva
CURRENT PROBLEMS OF TEACHING MATHEMATICS AT TECHNICAL UNIVERSITY
Edcuational Technology Systems
article

APPLICATION OF GAMIFICATION IN TEACHING MATHEMATICS AT HIGHER EDUCATION INSTITUTIONS

L.N. Erofeeva, S. V. Leshcheva
article en

Abstract

This article is dedicated to the study of the application of gamification in the teaching of mathematical disciplines in higher education institutions. Gamification, as a method of integrating game elements into the educational process, contributes to increased student motivation, improved material retention, and the development of critical thinking. The paper discusses examples of cases and business simulations that have emerged during the teaching process for studying mathematical concepts. The article emphasizes the importance of adapting gamification elements to the specifics of mathematical disciplines and is of interest to educators wishing to integrate gamification into their courses.

CURRENT PROBLEMS OF TEACHING MATHEMATICS AT TECHNICAL UNIVERSITY(12)
Openalex Percentile: Top 93%
Edcuational Technology Systems
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