Real-Time Robotic Push-Grasping with DQN-Driven Transformer Attention Masking

Robotic arm grasping remains a fundamental yet challenging task in robotic manipulation, possessing significant research value. Efficient grasping in cluttered environments proves particularly difficult due to irregular object stacking and dense spatial distribution. We propose a push-assisted multi-action Deep Q-Learning Network (DQN) that enhances Q-network performance through Transformer's self-attention mechanism to capture global dependencies in both spatial and channel dimensions. The method improves training efficiency by utilizing adaptive threshold-generated mask maps and more accurately reflects object density through changes in the total length of Minimum Spanning Tree (MST) before and after pushing actions. Comparative experiments with the Visual Push Grasping (VPG) algorithm in the CoppeliaSim simulation environment, evaluated through our designed three-factor performance metrics and training process analysis, demonstrate that our approach not only enhances training efficiency but also significantly improves robotic grasping performance. Ablation studies further validate the effectiveness of our design.

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Published
2025-04-11
DOI
https://doi.org/10.1109/ainit65432.2025.11035344
Primary Topic
Iterative Learning Control Systems
Type
article
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article

Real-Time Robotic Push-Grasping with DQN-Driven Transformer Attention Masking

Chaohui Zhu, Yu Han
Iterative Learning Control Systems
article

Real-Time Robotic Push-Grasping with DQN-Driven Transformer Attention Masking

Chaohui Zhu, Yu Han
article en

Abstract

Robotic arm grasping remains a fundamental yet challenging task in robotic manipulation, possessing significant research value. Efficient grasping in cluttered environments proves particularly difficult due to irregular object stacking and dense spatial distribution. We propose a push-assisted multi-action Deep Q-Learning Network (DQN) that enhances Q-network performance through Transformer's self-attention mechanism to capture global dependencies in both spatial and channel dimensions. The method improves training efficiency by utilizing adaptive threshold-generated mask maps and more accurately reflects object density through changes in the total length of Minimum Spanning Tree (MST) before and after pushing actions. Comparative experiments with the Visual Push Grasping (VPG) algorithm in the CoppeliaSim simulation environment, evaluated through our designed three-factor performance metrics and training process analysis, demonstrate that our approach not only enhances training efficiency but also significantly improves robotic grasping performance. Ablation studies further validate the effectiveness of our design.

Sun Yat-sen University (CN)
Affordable and clean energy
Openalex Percentile: Top 84%
Iterative Learning Control Systems
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Real-Time Robotic Push-Grasping with DQN-Driven Transformer Attention Masking — Chaohui Zhu, Yu Han · (2025) | TGRS Research Map | TGRS