Leveraging Video Games for Palliative Care Education

The VR game designed for young adults in palliative care can serve as an educational tool while providing players with insights and strategies for coping with their physical and emotional challenges. The immersive environment of VR allows patients to engage with content that not only distracts them from pain but also offers educational scenarios on managing symptoms, stress, and emotional distress.

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Publication Details

Published
2025-02-21
DOI
https://doi.org/10.1109/csee64583.2025.00031
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Leveraging Video Games for Palliative Care Education

Alice J. Lin, Fuhua Cheng
Educational Games and Gamification
article

Leveraging Video Games for Palliative Care Education

Alice J. Lin, Fuhua Cheng
article en

Abstract

The VR game designed for young adults in palliative care can serve as an educational tool while providing players with insights and strategies for coping with their physical and emotional challenges. The immersive environment of VR allows patients to engage with content that not only distracts them from pain but also offers educational scenarios on managing symptoms, stress, and emotional distress.

University of Kentucky (US), Austin Peay State University (US)
Openalex Percentile: Top 85%
Educational Games and Gamification
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