Leveraging Video Games for Palliative Care Education
The VR game designed for young adults in palliative care can serve as an educational tool while providing players with insights and strategies for coping with their physical and emotional challenges. The immersive environment of VR allows patients to engage with content that not only distracts them from pain but also offers educational scenarios on managing symptoms, stress, and emotional distress.
Authors
- Alice J. Lin
- Fuhua Cheng
Institutions
- University of Kentucky (US)
- Austin Peay State University (US)
Publication Details
- Published
- 2025-02-21
- DOI
- https://doi.org/10.1109/csee64583.2025.00031
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00