Digital Collaboration in the Game “Present of the Future”: An Evaluative Study

The learning game “Present of the Future” has shown great potential as an effective tool for promoting futures literacy and speculative design in various educational and professional contexts. Through interactive and collaborative scenarios, participants are encouraged to explore future possibilities and develop creative solutions to contemporary challenges. Despite its promising impact, the game still lacks a structured and systematic process for evaluating the user experience on three levels: the immediate reaction to the game experience, the retention of learning in the short and long term, and collaboration in creating future artifacts. We propose a detailed experiment and an evaluative questionnaire composed of open and closed questions to fill this gap and provide a foundation for critically analyzing these dimensions. Although the experiment has not yet been conducted, the research establishes a robust theoretical and methodological framework that will allow, in future stages, the collection and analysis of quantitative and qualitative data to complement and enrich this study. Thus, we expect that the future application of these practices will contribute to a deeper understanding of the pedagogical and collaborative effects of the game.

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Publication Details

Published
2025-05-05
DOI
https://doi.org/10.1109/cscwd64889.2025.11033560
Primary Topic
Digital Games and Media
Type
article
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article

Digital Collaboration in the Game “Present of the Future”: An Evaluative Study

Carlos Eduardo Barbosa, Matheus Argôlo, Herbert Salazar, Daniel Martins et al.
Digital Games and Media
article

Digital Collaboration in the Game “Present of the Future”: An Evaluative Study

Carlos Eduardo Barbosa, Matheus Argôlo, Herbert Salazar, Daniel Martins, Jano Moreira de Souza, Geraldo Xexéo, Marcos António de Almeida, Luiz Felipe Martinez, Lucas Nóbrega
article en

Abstract

The learning game “Present of the Future” has shown great potential as an effective tool for promoting futures literacy and speculative design in various educational and professional contexts. Through interactive and collaborative scenarios, participants are encouraged to explore future possibilities and develop creative solutions to contemporary challenges. Despite its promising impact, the game still lacks a structured and systematic process for evaluating the user experience on three levels: the immediate reaction to the game experience, the retention of learning in the short and long term, and collaboration in creating future artifacts. We propose a detailed experiment and an evaluative questionnaire composed of open and closed questions to fill this gap and provide a foundation for critically analyzing these dimensions. Although the experiment has not yet been conducted, the research establishes a robust theoretical and methodological framework that will allow, in future stages, the collection and analysis of quantitative and qualitative data to complement and enrich this study. Thus, we expect that the future application of these practices will contribute to a deeper understanding of the pedagogical and collaborative effects of the game.

Universidade Federal do Rio de Janeiro (BR)
Openalex Percentile: Top 81%
Digital Games and Media
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Digital Collaboration in the Game “Present of the Future”: An Evaluative Study — Carlos Eduardo Barbosa, Matheus Argôlo, et al. · (2025) | TGRS Research Map | TGRS