Contextual-based science Pop Up Book: Learning media to improve creative thinking skills of junior high school students

Students’ creative thinking skills in Indonesia are still relatively low. This is because students have difficulty in understanding the material that has been learned, are limited and inhibited in conveying ideas, and the learning process is less efficient because it only uses learning media that is less interesting and uses lecture methods that are easily boring. This study aims to describe the validity, practicality, and effectiveness of contextual-based science Pop Up Book learning media to improve the creative thinking skills of junior high school students. Creative thinking skills measured include fluency, flexibility, originality, elaboration. This research uses a development research design with the ADDIE model, namely analysis, design, development, implementation, and evaluation. Data collection techniques and instruments used include validation sheets, learning implementation observation sheets, test questions (pre-test and post-test), and student response sheets to measure students’ creative thinking skills. The results of data analysis showed that the contextual-based science Pop Up Book media obtained a validity score of 88.28% with very valid criteria. The practicality of the contextual-based science Pop Up Book media through the learning implementation observation sheet obtained a score of 89.14% with very practical criteria. The use of contextual-based science Pop Up Book media is also proven effective through the results of the N-gain score of 0.56 with moderate criteria. As well as student responses to the contextual-based Science Pop Up Book were very good with a score of 90.05%. The contextual-based science Pop Up Book media developed as a whole can be concluded to be valid, practical, and effective for improving the creative thinking skills of junior high school students.

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Publication Details

Journal
Forum for education studies.
Published
2025-06-24
DOI
https://doi.org/10.59400/fes2517
Primary Topic
Educational Games and Gamification
Type
article
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article

Contextual-based science Pop Up Book: Learning media to improve creative thinking skills of junior high school students

Iwan Wicaksono, Nur Ahmad, Antika Salma Augeta
Forum for education studies.
Educational Games and Gamification
article

Contextual-based science Pop Up Book: Learning media to improve creative thinking skills of junior high school students

Iwan Wicaksono, Nur Ahmad, Antika Salma Augeta
article en

Abstract

Students’ creative thinking skills in Indonesia are still relatively low. This is because students have difficulty in understanding the material that has been learned, are limited and inhibited in conveying ideas, and the learning process is less efficient because it only uses learning media that is less interesting and uses lecture methods that are easily boring. This study aims to describe the validity, practicality, and effectiveness of contextual-based science Pop Up Book learning media to improve the creative thinking skills of junior high school students. Creative thinking skills measured include fluency, flexibility, originality, elaboration. This research uses a development research design with the ADDIE model, namely analysis, design, development, implementation, and evaluation. Data collection techniques and instruments used include validation sheets, learning implementation observation sheets, test questions (pre-test and post-test), and student response sheets to measure students’ creative thinking skills. The results of data analysis showed that the contextual-based science Pop Up Book media obtained a validity score of 88.28% with very valid criteria. The practicality of the contextual-based science Pop Up Book media through the learning implementation observation sheet obtained a score of 89.14% with very practical criteria. The use of contextual-based science Pop Up Book media is also proven effective through the results of the N-gain score of 0.56 with moderate criteria. As well as student responses to the contextual-based Science Pop Up Book were very good with a score of 90.05%. The contextual-based science Pop Up Book media developed as a whole can be concluded to be valid, practical, and effective for improving the creative thinking skills of junior high school students.

Forum for education studies.Vol. 3(3)
Universitas Jember (ID)
Openalex Percentile: Top 85%
Educational Games and Gamification
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Contextual-based science Pop Up Book: Learning media to improve creative thinking skills of junior high school students — Iwan Wicaksono, Nur Ahmad, et al. · Forum for education studies. (2025) | TGRS Research Map | TGRS