Interactive Movement-to-Audio with Pre-Trained Neural Networks

Systems to interactively generate audio from human movement are used by artists including dancers to support their performances and practice. However, current real-time movement-to-sound systems require specialized hardware or expertise, or map only very simple movement-to-audio relationships. We present a new technique and system implementation for interactive sonification of human movement through unsupervised machine learning. Our system maps between latent spaces, linking a pose estimator to a neural audio generator to enable sonification of human bodies. This may lower barriers to entry for artists to generate sound from their embodied movement through complex mappings. Our system requires no specialized hardware or niche AI expertise, minimal data to learn a user's custom movements, and trains extremely fast. It represents a new method for mapping custom data to a latent space through unsupervised learning, and advances state-of-the-art interactive movement sonification through its increased accessibility and ease of use relative to its complexity.

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Publication Details

Published
2025-06-22
DOI
https://doi.org/10.1145/3698061.3734415
Primary Topic
Music Technology and Sound Studies
Type
article
Field-Weighted Citation Impact
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article

Interactive Movement-to-Audio with Pre-Trained Neural Networks

Rebecca Fiebrink, Sarah Fdili Alaoui, Nick Bryan–Kinns, Mick Grierson et al.
1 links
Music Technology and Sound Studies
article

Interactive Movement-to-Audio with Pre-Trained Neural Networks

Rebecca Fiebrink, Sarah Fdili Alaoui, Nick Bryan–Kinns, Mick Grierson, Joseph Meyer
article en

Abstract

Systems to interactively generate audio from human movement are used by artists including dancers to support their performances and practice. However, current real-time movement-to-sound systems require specialized hardware or expertise, or map only very simple movement-to-audio relationships. We present a new technique and system implementation for interactive sonification of human movement through unsupervised machine learning. Our system maps between latent spaces, linking a pose estimator to a neural audio generator to enable sonification of human bodies. This may lower barriers to entry for artists to generate sound from their embodied movement through complex mappings. Our system requires no specialized hardware or niche AI expertise, minimal data to learn a user's custom movements, and trains extremely fast. It represents a new method for mapping custom data to a latent space through unsupervised learning, and advances state-of-the-art interactive movement sonification through its increased accessibility and ease of use relative to its complexity.

University of the Arts London (GB)
Openalex Percentile: Top 88%
Music Technology and Sound Studies
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Interactive Movement-to-Audio with Pre-Trained Neural Networks — Rebecca Fiebrink, Sarah Fdili Alaoui, et al. · (2025) | TGRS Research Map | TGRS