ESTRATÉGIAS CURRICULARES PARA O ENSINO VIRTUAL

This study investigated the integration of technologies, such as gamification and Artificial Intelligence (AI), in high school English language teaching, aiming to analyze their contributions to personalized learning and identify the challenges and potentialities of this process. The main problem addressed was how the integration of these technologies can contribute to the personalization of learning in English language teaching and what are the challenges and potentialities of this process. The general objective was to understand the impact of these tools on the teaching-learning process. The methodology adopted was exclusively bibliographical, analyzing previously published works and studies. The development discussed the use of gamification and AI in language teaching, highlighting their pedagogical implications and the personalization of learning. The final considerations emphasized that the integration of these technologies can promote more personalized learning, although teacher training and ethical issues related to the use of AI remain challenges. Furthermore, further research was suggested to investigate the impact of these technologies in different educational contexts.

Authors

Publication Details

Journal
Aracê.
Published
2025-06-22
DOI
https://doi.org/10.56238/arev7n6-265
Primary Topic
Education during COVID-19 pandemic
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

ESTRATÉGIAS CURRICULARES PARA O ENSINO VIRTUAL

Claudia Ferreira Queiroz Carvalho, Valéria Magalhães Jorge, Camila de Souza Macedo, Silvana Maria Aparecida Viana Santos et al.
Aracê.
Education during COVID-19 pandemic
article

ESTRATÉGIAS CURRICULARES PARA O ENSINO VIRTUAL

Claudia Ferreira Queiroz Carvalho, Valéria Magalhães Jorge, Camila de Souza Macedo, Silvana Maria Aparecida Viana Santos, Joselina Maria da Silva Medeiros, Ana Cristina Damasco Marins Monnerat, Eleuza Fagundes dos Santos Marinho, Joana Angélica Valério Casaes, Lucy de Azevedo Maymone
article en

Abstract

This study investigated the integration of technologies, such as gamification and Artificial Intelligence (AI), in high school English language teaching, aiming to analyze their contributions to personalized learning and identify the challenges and potentialities of this process. The main problem addressed was how the integration of these technologies can contribute to the personalization of learning in English language teaching and what are the challenges and potentialities of this process. The general objective was to understand the impact of these tools on the teaching-learning process. The methodology adopted was exclusively bibliographical, analyzing previously published works and studies. The development discussed the use of gamification and AI in language teaching, highlighting their pedagogical implications and the personalization of learning. The final considerations emphasized that the integration of these technologies can promote more personalized learning, although teacher training and ethical issues related to the use of AI remain challenges. Furthermore, further research was suggested to investigate the impact of these technologies in different educational contexts.

Aracê.Vol. 7(6)
Quality Education
Openalex Percentile: Top 85%
Education during COVID-19 pandemic
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.