Enhancing Artistic Heritage Education through Gamification: A Comparative Study of Engagement and Learning Outcomes in Local Museums

This study investigates the impact of gamification on a museum visit compared to a traditional guided tour. A quasi-experimental design with pretest and posttest tests is used to evaluate the effects of each type of visit through statistical analysis of comparison of means with Student's t-test or Wilcoxon test. The research, carried out over several years, involved 68 students of the Master's Degree in Teacher Training, evaluating both the knowledge acquired after the visit and their ability to explain the museum and its cultural and artistic heritage to future students. The results show significant differences between the gamified visits and those carried out with a traditional system. It is evident that gamification not only increases participation and motivation, but also improves knowledge about the exhibition space, suggesting that this methodology promotes a more immersive and participatory learning. These findings may be useful for designing educational experiences in museums that wish to improve their didactic proposal, as well as for teachers interested in conducting excursions that reinforce learning about local heritage.

Authors

Institutions

Publication Details

Journal
Nusantara Journal of Behavioral and Social Sciences
Published
2025-03-30
DOI
https://doi.org/10.47679/njbss.202579
Citations
2
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
6.89
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Enhancing Artistic Heritage Education through Gamification: A Comparative Study of Engagement and Learning Outcomes in Local Museums

Alejandro Galindo Durán
2 citations
Nusantara Journal of Behavioral and Social Sciences
Educational Games and Gamification
6.89
article

Enhancing Artistic Heritage Education through Gamification: A Comparative Study of Engagement and Learning Outcomes in Local Museums

Alejandro Galindo Durán
article en
2 citations

Abstract

This study investigates the impact of gamification on a museum visit compared to a traditional guided tour. A quasi-experimental design with pretest and posttest tests is used to evaluate the effects of each type of visit through statistical analysis of comparison of means with Student's t-test or Wilcoxon test. The research, carried out over several years, involved 68 students of the Master's Degree in Teacher Training, evaluating both the knowledge acquired after the visit and their ability to explain the museum and its cultural and artistic heritage to future students. The results show significant differences between the gamified visits and those carried out with a traditional system. It is evident that gamification not only increases participation and motivation, but also improves knowledge about the exhibition space, suggesting that this methodology promotes a more immersive and participatory learning. These findings may be useful for designing educational experiences in museums that wish to improve their didactic proposal, as well as for teachers interested in conducting excursions that reinforce learning about local heritage.

Nusantara Journal of Behavioral and Social SciencesVol. 4(2)
University of Almería (ES)
Sustainable cities and communities
Openalex Percentile: Top 4%
Educational Games and Gamification
6.89
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Enhancing Artistic Heritage Education through Gamification: A Comparative Study of Engagement and Learning Outcomes in Local Museums — Alejandro Galindo Durán · Nusantara Journal of Behavioral and Social Sciences (2025) | TGRS Research Map | TGRS