Philippe Zarifian’s analytical perspective on the mobilization of competencies: users of online games

Purpose This article presents the development and validation of a competency mobilization scale for users of online entertainment games. Design/methodology/approach A cross-cultural sample was collected through a self-administered online questionnaire and analyzed using confirmatory factor analysis. Three alternative factorial structures were evaluated, in line with Zarifian’s notion of competence: a single factor model (Model 1), a three-factor model with uncorrelated factors (Model 2), and a three-factor model with correlated factors (Model 3). Findings This study develops and validates a competency mobilization scale based on Zarifian’s work. Our findings indicate that the model with three correlated factors provides the best fit. Practical implications The proposed scale offers an instrument that measures competencies from a non-prescriptive analytical perspective, which can generate new insights on the topic and enable investigations from a quantitative approach to explore how competencies are perceived and mobilized. Originality/value This scale advances the understanding of competence through a French lens, specifically Zarifian’s, and opens up possibilities for quantitative research from this analytical perspective. Although the sample comprised online entertainment game players, the findings may also be applicable for measuring the perception of competency mobilization in other types of games and in formal educational contexts.

Authors

Publication Details

Journal
Management Decision
Published
2025-06-21
DOI
https://doi.org/10.1108/md-07-2024-1609
Primary Topic
Motivation and Self-Concept in Sports
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Philippe Zarifian’s analytical perspective on the mobilization of competencies: users of online games

Adonai José Lacruz, Rubens de Araújo Amaro, Marina Costa Fogaça
Management Decision
Motivation and Self-Concept in Sports
article

Philippe Zarifian’s analytical perspective on the mobilization of competencies: users of online games

Adonai José Lacruz, Rubens de Araújo Amaro, Marina Costa Fogaça
article en

Abstract

Purpose This article presents the development and validation of a competency mobilization scale for users of online entertainment games. Design/methodology/approach A cross-cultural sample was collected through a self-administered online questionnaire and analyzed using confirmatory factor analysis. Three alternative factorial structures were evaluated, in line with Zarifian’s notion of competence: a single factor model (Model 1), a three-factor model with uncorrelated factors (Model 2), and a three-factor model with correlated factors (Model 3). Findings This study develops and validates a competency mobilization scale based on Zarifian’s work. Our findings indicate that the model with three correlated factors provides the best fit. Practical implications The proposed scale offers an instrument that measures competencies from a non-prescriptive analytical perspective, which can generate new insights on the topic and enable investigations from a quantitative approach to explore how competencies are perceived and mobilized. Originality/value This scale advances the understanding of competence through a French lens, specifically Zarifian’s, and opens up possibilities for quantitative research from this analytical perspective. Although the sample comprised online entertainment game players, the findings may also be applicable for measuring the perception of competency mobilization in other types of games and in formal educational contexts.

Management Decision
Openalex Percentile: Top 84%
Motivation and Self-Concept in Sports
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Philippe Zarifian’s analytical perspective on the mobilization of competencies: users of online games — Adonai José Lacruz, Rubens de Araújo Amaro, et al. · Management Decision (2025) | TGRS Research Map | TGRS