Developing E-Comic Learning Media for Indonesian Language to Enhance Fifth-Grade Students' Learning Interest

This study aims to develop e-comic learning media for teaching imperative sentences in fifth-grade Indonesian language classes. Employing the Research and Development (R&D) method based on the ADDIE model, the development process includes stages such as analysis, design, development, implementation, and evaluation. The resulting product underwent expert validation, receiving feasibility scores of 89.23% from media experts and 92.30% from language experts, both of which were categorised as “very feasible.” A limited trial was conducted with 29 fifth-grade students, yielding a positive response rate of 81.10%. The e-comic media integrates visual, interactive, and narrative elements tailored to the characteristics of the digital native generation, thereby increasing students’ learning interest and engagement. The findings indicate that e-comic media is not only highly feasible but also effective in enhancing learning motivation and participation in Indonesian language lessons. This media provides a practical and innovative solution for addressing the need for engaging instructional tools in primary education, supporting educators in optimising the learning experience for young students.

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Publication Details

Journal
Journal of General Education and Humanities
Published
2025-06-22
DOI
https://doi.org/10.58421/gehu.v4i3.479
Primary Topic
Educational Methods and Media Use
Type
article
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article

Developing E-Comic Learning Media for Indonesian Language to Enhance Fifth-Grade Students' Learning Interest

Indri Yani, Aura Azzughro Salsabila, Siti Rifdah Triana, Meizura Ansi Hidayatunnisa
Journal of General Education and Humanities
Educational Methods and Media Use
article

Developing E-Comic Learning Media for Indonesian Language to Enhance Fifth-Grade Students' Learning Interest

Indri Yani, Aura Azzughro Salsabila, Siti Rifdah Triana, Meizura Ansi Hidayatunnisa
article en

Abstract

This study aims to develop e-comic learning media for teaching imperative sentences in fifth-grade Indonesian language classes. Employing the Research and Development (R&D) method based on the ADDIE model, the development process includes stages such as analysis, design, development, implementation, and evaluation. The resulting product underwent expert validation, receiving feasibility scores of 89.23% from media experts and 92.30% from language experts, both of which were categorised as “very feasible.” A limited trial was conducted with 29 fifth-grade students, yielding a positive response rate of 81.10%. The e-comic media integrates visual, interactive, and narrative elements tailored to the characteristics of the digital native generation, thereby increasing students’ learning interest and engagement. The findings indicate that e-comic media is not only highly feasible but also effective in enhancing learning motivation and participation in Indonesian language lessons. This media provides a practical and innovative solution for addressing the need for engaging instructional tools in primary education, supporting educators in optimising the learning experience for young students.

Journal of General Education and HumanitiesVol. 4(3)
Pakuan University (ID)
Quality Education
Openalex Percentile: Top 79%
Educational Methods and Media Use
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Developing E-Comic Learning Media for Indonesian Language to Enhance Fifth-Grade Students' Learning Interest — Indri Yani, Aura Azzughro Salsabila, et al. · Journal of General Education and Humanities (2025) | TGRS Research Map | TGRS