Developing E-Comic Learning Media for Indonesian Language to Enhance Fifth-Grade Students' Learning Interest
This study aims to develop e-comic learning media for teaching imperative sentences in fifth-grade Indonesian language classes. Employing the Research and Development (R&D) method based on the ADDIE model, the development process includes stages such as analysis, design, development, implementation, and evaluation. The resulting product underwent expert validation, receiving feasibility scores of 89.23% from media experts and 92.30% from language experts, both of which were categorised as “very feasible.” A limited trial was conducted with 29 fifth-grade students, yielding a positive response rate of 81.10%. The e-comic media integrates visual, interactive, and narrative elements tailored to the characteristics of the digital native generation, thereby increasing students’ learning interest and engagement. The findings indicate that e-comic media is not only highly feasible but also effective in enhancing learning motivation and participation in Indonesian language lessons. This media provides a practical and innovative solution for addressing the need for engaging instructional tools in primary education, supporting educators in optimising the learning experience for young students.
Authors
- Indri Yani (ORCID: https://orcid.org/0000-0002-6292-5629)
- Aura Azzughro Salsabila
- Siti Rifdah Triana
- Meizura Ansi Hidayatunnisa
Institutions
- Pakuan University (ID)
Publication Details
- Journal
- Journal of General Education and Humanities
- Published
- 2025-06-22
- DOI
- https://doi.org/10.58421/gehu.v4i3.479
- Primary Topic
- Educational Methods and Media Use
- Type
- article
- Field-Weighted Citation Impact
- 0.00