Interactive Problem Solving in the Classroom: Experiences with Turing Arena Light in Competitive Programming Education

Turing Arena Light (TAlight) is a contest management system designed having in mind the needs of classroom teaching, rather than competitive programming contests. In TALight all problems are interactive by default. This means the contestant’s solution for a problem will always interact with the problem, in real time. In this paper, we discuss our experience of using Turing Arena light in the course of Competitive Programming, an optional course offered to students of various LTs and LMs at the Department of Computer Science at the University of Verona. The course is meant to teach the students how to solve algorithmic problems, by teaching them the most common algorithmic techniques and data structures, and how to actively use them to solve problems.

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Publication Details

Journal
OLYMPIADS IN INFORMATICS
Published
2025-01-01
DOI
https://doi.org/10.15388/ioi.2025.01
Primary Topic
Computability, Logic, AI Algorithms
Type
article
Field-Weighted Citation Impact
0.00
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article

Interactive Problem Solving in the Classroom: Experiences with Turing Arena Light in Competitive Programming Education

Antonio Orlandi, Luigi Laura A, Roméo Rizzi, Dario Ostuni et al.
OLYMPIADS IN INFORMATICS
Computability, Logic, AI Algorithms
article

Interactive Problem Solving in the Classroom: Experiences with Turing Arena Light in Competitive Programming Education

Antonio Orlandi, Luigi Laura A, Roméo Rizzi, Dario Ostuni, Giorgio Audrito, Luca Versari
article en

Abstract

Turing Arena Light (TAlight) is a contest management system designed having in mind the needs of classroom teaching, rather than competitive programming contests. In TALight all problems are interactive by default. This means the contestant’s solution for a problem will always interact with the problem, in real time. In this paper, we discuss our experience of using Turing Arena light in the course of Competitive Programming, an optional course offered to students of various LTs and LMs at the Department of Computer Science at the University of Verona. The course is meant to teach the students how to solve algorithmic problems, by teaching them the most common algorithmic techniques and data structures, and how to actively use them to solve problems.

OLYMPIADS IN INFORMATICS
University of Verona (IT), Google (United States) (US), University of Milan (IT), UniNettuno University (IT), University of Turin (IT)
Quality Education
Openalex Percentile: Top 84%
Computability, Logic, AI Algorithms
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Interactive Problem Solving in the Classroom: Experiences with Turing Arena Light in Competitive Programming Education — Antonio Orlandi, Luigi Laura A, et al. · OLYMPIADS IN INFORMATICS (2025) | TGRS Research Map | TGRS