The Development of Android-Based Learning Media for the CAD Pattern Making Course at Universitas Negeri Padang

This research aims to develop Android-based learning media in the CAD Pattern Making course in response to students' difficulties in understanding the functions of certain tools, such as pleats and cut a part, used in drawing fashion patterns digitally. Previous learning media in the form of video tutorials and job sheets in UNP e-learning are considered less interactive and difficult to access through Android devices, even though the majority of students use Android smartphones in the learning process. This research uses the Research and Development (R&D) method with the 4D development model (Define, Design, Develop, Disseminate), but is limited to the development stage. Media validity was tested by three media experts and three material experts using a validation sheet instrument and analyzed by Aiken's V formula. The validation results showed a score of 0.95 from media experts and 0.99 from material experts, including a very valid category. The developed application presents material in the form of text, videos, interactive quizzes, job sheets, and discussion features. This finding shows that the media is valid in content and design to be used in the context of CAD Pattern Making learning in the D3 Fashion Management Study Program at Padang State University, although the effectiveness of its use on improving learning outcomes has not been tested empirically.

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Publication Details

Journal
Jurnal Penelitian Pendidikan IPA
Published
2025-05-25
DOI
https://doi.org/10.29303/jppipa.v11i5.11226
Citations
3
Primary Topic
Blockchain Technology in Education and Learning
Type
article
Field-Weighted Citation Impact
9.74

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article

The Development of Android-Based Learning Media for the CAD Pattern Making Course at Universitas Negeri Padang

Weni Nelmira, Meidina Hastuti, Muhammad Giatman, Ernawati Ernawati
3 citations
Jurnal Penelitian Pendidikan IPA
Blockchain Technology in Education and Learning
9.74
article

The Development of Android-Based Learning Media for the CAD Pattern Making Course at Universitas Negeri Padang

Weni Nelmira, Meidina Hastuti, Muhammad Giatman, Ernawati Ernawati
article en
3 citations

Abstract

This research aims to develop Android-based learning media in the CAD Pattern Making course in response to students' difficulties in understanding the functions of certain tools, such as pleats and cut a part, used in drawing fashion patterns digitally. Previous learning media in the form of video tutorials and job sheets in UNP e-learning are considered less interactive and difficult to access through Android devices, even though the majority of students use Android smartphones in the learning process. This research uses the Research and Development (R&D) method with the 4D development model (Define, Design, Develop, Disseminate), but is limited to the development stage. Media validity was tested by three media experts and three material experts using a validation sheet instrument and analyzed by Aiken's V formula. The validation results showed a score of 0.95 from media experts and 0.99 from material experts, including a very valid category. The developed application presents material in the form of text, videos, interactive quizzes, job sheets, and discussion features. This finding shows that the media is valid in content and design to be used in the context of CAD Pattern Making learning in the D3 Fashion Management Study Program at Padang State University, although the effectiveness of its use on improving learning outcomes has not been tested empirically.

Jurnal Penelitian Pendidikan IPAVol. 11(5)
State University of Padang (ID)
Universitas Negeri Padang
Openalex Percentile: Top 2%
Blockchain Technology in Education and Learning
9.74
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