Designing UI/UX for Academic Module of Education Management System Using Design Thinking

Learning is the process of altering behavior through the acquisition of knowledge, useful skills, and moral precepts from a variety of sources. The role of media in education is becoming more and more important in the current digital era to improve human resources. By improving resource management, openness, and information exchange, education management systems raise academic standards. The COVID-19 pandemic has sped up digital learning, but issues with accessibility and flexibility still exist and require creative solutions. The digitalization of education is getting closer to reality thanks to growing internet usage, improved infrastructure, and greater technology literacy. The Education Management System (EMS) website at SMPN 1 Magetan was created using a Design Thinking methodology, which is examined in this paper. The goal of the academic module design is to improve user experience and management effectiveness. Key system features were defined by analyzing the user needs that were discovered through interviews. Low-fidelity wireframes were the first step in the design process, which continued to high-resolution prototypes. The prototype, when tested using the Maze tool, received a pleasant and user-friendly experience, with an average System Usability Score (SUS) of B and a Single Ease Question (SEQ) score of 5.5 to 6.0 out of 7 from all role like Student, Teacher, Parent, and Administrative Staff.

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Journal
Jurnal Teknologi Informasi dan Pendidikan
Published
2025-03-26
DOI
https://doi.org/10.24036/jtip.v18i1.884
Primary Topic
Blockchain Technology in Education and Learning
Type
article
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article

Designing UI/UX for Academic Module of Education Management System Using Design Thinking

Faishal Mufied Al Anshary, Yohanes Nico Kristiawan, Syfa Nur Lathifah
Jurnal Teknologi Informasi dan Pendidikan
Blockchain Technology in Education and Learning
article

Designing UI/UX for Academic Module of Education Management System Using Design Thinking

Faishal Mufied Al Anshary, Yohanes Nico Kristiawan, Syfa Nur Lathifah
article en

Abstract

Learning is the process of altering behavior through the acquisition of knowledge, useful skills, and moral precepts from a variety of sources. The role of media in education is becoming more and more important in the current digital era to improve human resources. By improving resource management, openness, and information exchange, education management systems raise academic standards. The COVID-19 pandemic has sped up digital learning, but issues with accessibility and flexibility still exist and require creative solutions. The digitalization of education is getting closer to reality thanks to growing internet usage, improved infrastructure, and greater technology literacy. The Education Management System (EMS) website at SMPN 1 Magetan was created using a Design Thinking methodology, which is examined in this paper. The goal of the academic module design is to improve user experience and management effectiveness. Key system features were defined by analyzing the user needs that were discovered through interviews. Low-fidelity wireframes were the first step in the design process, which continued to high-resolution prototypes. The prototype, when tested using the Maze tool, received a pleasant and user-friendly experience, with an average System Usability Score (SUS) of B and a Single Ease Question (SEQ) score of 5.5 to 6.0 out of 7 from all role like Student, Teacher, Parent, and Administrative Staff.

Jurnal Teknologi Informasi dan PendidikanVol. 18(1)
Telkom University (ID)
Quality Education
Openalex Percentile: Top 79%
Blockchain Technology in Education and Learning
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Designing UI/UX for Academic Module of Education Management System Using Design Thinking — Faishal Mufied Al Anshary, Yohanes Nico Kristiawan, et al. · Jurnal Teknologi Informasi dan Pendidikan (2025) | TGRS Research Map | TGRS