Penerapan Metode Role Playing Untuk Meningkatkan Motivasi Belajar Siswa di SMPN 30 Makassar

This study is a Classroom Action Research (CAR) that highlights the effectiveness of the role-playing method in Islamic Religious Education learning in class VIII.8 of SMP Negeri 30 Makassar. The main focus of this study is to improve students' learning motivation. The research sample consisted of 31 students (17 males and 14 females). Data collection was conducted through participant observation and a structured questionnaire consisting of 16 items. The results of the study showed a significant increase in students' learning motivation after the implementation of the role-playing method. The average score of the questionnaire in cycle II (1,921 points, 77.45%) was significantly higher than that in cycle I (1,592 points, 64.19%). This finding shows the effectiveness of the role-playing method in improving students' learning motivation in the context of Islamic Religious Education learning. Further research is recommended to explore the generalization of these findings to other classes and subjects, as well as to identify contextual factors that contribute to improving learning motivation.

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Publication Details

Journal
Al-Qalam Jurnal Kajian Islam dan Pendidikan
Published
2025-06-11
DOI
https://doi.org/10.47435/al-qalam.v17i1.3854
Primary Topic
Education and Character Development
Type
article
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article

Penerapan Metode Role Playing Untuk Meningkatkan Motivasi Belajar Siswa di SMPN 30 Makassar

Andi Bunyamin, Ratika Nengsih, Muhammad Syahrul, Syarifa Raehana et al.
Al-Qalam Jurnal Kajian Islam dan Pendidikan
Education and Character Development
article

Penerapan Metode Role Playing Untuk Meningkatkan Motivasi Belajar Siswa di SMPN 30 Makassar

Andi Bunyamin, Ratika Nengsih, Muhammad Syahrul, Syarifa Raehana, Ilfa Sriwahyuni
article en

Abstract

This study is a Classroom Action Research (CAR) that highlights the effectiveness of the role-playing method in Islamic Religious Education learning in class VIII.8 of SMP Negeri 30 Makassar. The main focus of this study is to improve students' learning motivation. The research sample consisted of 31 students (17 males and 14 females). Data collection was conducted through participant observation and a structured questionnaire consisting of 16 items. The results of the study showed a significant increase in students' learning motivation after the implementation of the role-playing method. The average score of the questionnaire in cycle II (1,921 points, 77.45%) was significantly higher than that in cycle I (1,592 points, 64.19%). This finding shows the effectiveness of the role-playing method in improving students' learning motivation in the context of Islamic Religious Education learning. Further research is recommended to explore the generalization of these findings to other classes and subjects, as well as to identify contextual factors that contribute to improving learning motivation.

Al-Qalam Jurnal Kajian Islam dan PendidikanVol. 17(1)
Universitas Muslim Indonesia (ID)
Quality Education
Openalex Percentile: Top 85%
Education and Character Development
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Penerapan Metode Role Playing Untuk Meningkatkan Motivasi Belajar Siswa di SMPN 30 Makassar — Andi Bunyamin, Ratika Nengsih, et al. · Al-Qalam Jurnal Kajian Islam dan Pendidikan (2025) | TGRS Research Map | TGRS