Gamification as an Innovation in Enhancing Language Skills in the Digital Era
This study explores trends in the gamification of language learning by analyzing 33 publications indexed in Scopus (2016–2024) using bibliometric methods. The results reveal a significant increase in publications, peaking in 2023, reflecting a growing academic interest. Gamification, through elements like rewards and leaderboards, broost student motivation and engagement, enhanced by virtual reality (VR) and augmented reality (AR) technologies. However, challenges such as long-term impact and technological limitations, especially in developing countries, remain. The study calls for further research on gamification’s long-term effects and greater educational policy support to ensure broader access, particularly in areas with limited technology.
Authors
- Dadang Sunendar (ORCID: https://orcid.org/0000-0003-3681-8325)
- Isah Cahyani (ORCID: https://orcid.org/0000-0001-5060-8469)
- Savira Mirda Anggraeni
Institutions
- Indonesia University of Education (ID)
Publication Details
- Journal
- KnE Social Sciences
- Published
- 2025-06-20
- DOI
- https://doi.org/10.18502/kss.v10i12.18857
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00