Problems and Solutions Faced by Virtual Reality in Education

With the promotion of VR technology, Virtual Reality (VR) plays an essential role in various fields. However, in education, the role of VR is not particularly significant, which is inextricably linked to its problems. This article will discuss the problems of VR in education from the perspective of VR hardware and content, students, and educators. The study adopted the methods of literature analysis and case analysis, systematically sorted out the existing research results, and summarized the practical challenges faced by VR applications. The research data mainly came from academic journals, industry reports and related research literature. The results showed that in terms of hardware and content, high prices and inefficient teaching content are the main problems; from the perspective of students, physical discomfort and differences in teaching acceptance are the main problems; from the viewpoint of educators, how to use VR technology and how not to rely on VR technology is the main issue. Afterward, this article proposes strategies or solutions from the above aspects and looks forward to future development and application of VR in education.

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Publication Details

Journal
Lecture Notes in Education Psychology and Public Media
Published
2025-06-20
DOI
https://doi.org/10.54254/2753-7048/2025.bo24191
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Problems and Solutions Faced by Virtual Reality in Education

Shiyu Song
Lecture Notes in Education Psychology and Public Media
Virtual Reality Applications and Impacts
article

Problems and Solutions Faced by Virtual Reality in Education

Shiyu Song
article en

Abstract

With the promotion of VR technology, Virtual Reality (VR) plays an essential role in various fields. However, in education, the role of VR is not particularly significant, which is inextricably linked to its problems. This article will discuss the problems of VR in education from the perspective of VR hardware and content, students, and educators. The study adopted the methods of literature analysis and case analysis, systematically sorted out the existing research results, and summarized the practical challenges faced by VR applications. The research data mainly came from academic journals, industry reports and related research literature. The results showed that in terms of hardware and content, high prices and inefficient teaching content are the main problems; from the perspective of students, physical discomfort and differences in teaching acceptance are the main problems; from the viewpoint of educators, how to use VR technology and how not to rely on VR technology is the main issue. Afterward, this article proposes strategies or solutions from the above aspects and looks forward to future development and application of VR in education.

Lecture Notes in Education Psychology and Public MediaVol. 87(1)
Johns Hopkins University (US)
Openalex Percentile: Top 87%
Virtual Reality Applications and Impacts
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