Vector‐Based Terrain Modelling

Abstract Vector‐based graphics offer numerous advantages over grid‐based models, including resolution independence and ease of manipulation. Despite these benefits, their use in landscape modelling remains uncommon because of a lack of direct editing and interactive feedback, essential for matching the artist's vision. We introduce a new vector‐based model for creating digital terrains based on computationally efficient primitives. We propose a method to convert grid‐based digital elevation maps to this representation with a user‐defined level of accuracy. Once vectorized, the terrain can be authored using interactive high‐level skeleton‐based tools adapted to the primitive representation, allowing local deformations that automatically adapt to underlying geomorphological structures and landforms of the terrain.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-06-20
DOI
https://doi.org/10.1111/cgf.70160
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
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article

Vector‐Based Terrain Modelling

Simon Perche, Adrien Peytavie, Éric Galin, Éric Guérin
Computer Graphics Forum
Computer Graphics and Visualization Techniques
article

Vector‐Based Terrain Modelling

Simon Perche, Adrien Peytavie, Éric Galin, Éric Guérin
article en

Abstract

Abstract Vector‐based graphics offer numerous advantages over grid‐based models, including resolution independence and ease of manipulation. Despite these benefits, their use in landscape modelling remains uncommon because of a lack of direct editing and interactive feedback, essential for matching the artist's vision. We introduce a new vector‐based model for creating digital terrains based on computationally efficient primitives. We propose a method to convert grid‐based digital elevation maps to this representation with a user‐defined level of accuracy. Once vectorized, the terrain can be authored using interactive high‐level skeleton‐based tools adapted to the primitive representation, allowing local deformations that automatically adapt to underlying geomorphological structures and landforms of the terrain.

Computer Graphics Forum
Université Claude Bernard Lyon 1 (FR), Centre National de la Recherche Scientifique (FR), Laboratoire d'Informatique en Images et Systèmes d'Information (FR), Institut National des Sciences Appliquées de Lyon (FR)
Sustainable cities and communities
Openalex Percentile: Top 75%
Computer Graphics and Visualization Techniques
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