Interactive AI for Preventive Health: Personalization, Gamification, and Ethics

Integrating Artificial Intelligence (AI) into preventive healthcare can fundamentally transform how individuals interact with their own health by shifting attention from reactive treatments toward proactive, personalized, and engaging health management. AI systems leverage continuous interaction with users - through wearable technologies, ambient sensing, and adaptive interfaces - to provide timely, tailored health insights and recommendations. Such interactive AI solutions hold the promise of empowering individuals to actively manage and improve their health behaviors, potentially reducing healthcare burdens. However, successful adoption depends significantly on how users perceive and interact with these systems. Techniques such as gamification and multisensory interaction have emerged as compelling approaches for enhancing user engagement. Yet, to ensure sustainable and equitable outcomes, it is critical to address ethical dimensions, including user privacy, transparency of AI decision-making processes, and potential biases in personalized recommendations. This workshop at EICS 2025 will explore interactive AI for preventive health, focusing on proactive monitoring, adaptive personalization, gamification, multisensory interaction, social AI, ethics, and evaluation methods. By bringing together researchers and practitioners from human-computer interaction, AI, healthcare, and behavioral science, we aim to identify challenges, design principles, and evaluation frameworks that enhance engagement and trust in AI-driven health systems. The workshop will feature interactive discussions and expert talks to foster cross-disciplinary collaboration.

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Publication Details

Published
2025-06-20
DOI
https://doi.org/10.1145/3731406.3735967
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

Interactive AI for Preventive Health: Personalization, Gamification, and Ethics

Parvaneh Parvin, Jun Hu
1 citations
Educational Games and Gamification
3.44
article

Interactive AI for Preventive Health: Personalization, Gamification, and Ethics

Parvaneh Parvin, Jun Hu
article en
1 citations

Abstract

Integrating Artificial Intelligence (AI) into preventive healthcare can fundamentally transform how individuals interact with their own health by shifting attention from reactive treatments toward proactive, personalized, and engaging health management. AI systems leverage continuous interaction with users - through wearable technologies, ambient sensing, and adaptive interfaces - to provide timely, tailored health insights and recommendations. Such interactive AI solutions hold the promise of empowering individuals to actively manage and improve their health behaviors, potentially reducing healthcare burdens. However, successful adoption depends significantly on how users perceive and interact with these systems. Techniques such as gamification and multisensory interaction have emerged as compelling approaches for enhancing user engagement. Yet, to ensure sustainable and equitable outcomes, it is critical to address ethical dimensions, including user privacy, transparency of AI decision-making processes, and potential biases in personalized recommendations. This workshop at EICS 2025 will explore interactive AI for preventive health, focusing on proactive monitoring, adaptive personalization, gamification, multisensory interaction, social AI, ethics, and evaluation methods. By bringing together researchers and practitioners from human-computer interaction, AI, healthcare, and behavioral science, we aim to identify challenges, design principles, and evaluation frameworks that enhance engagement and trust in AI-driven health systems. The workshop will feature interactive discussions and expert talks to foster cross-disciplinary collaboration.

Eindhoven University of Technology (NL)
Openalex Percentile: Top 9%
Educational Games and Gamification
3.44
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Interactive AI for Preventive Health: Personalization, Gamification, and Ethics — Parvaneh Parvin, Jun Hu · (2025) | TGRS Research Map | TGRS