Revolutionizing Inclusive STEM Education: A Virtual Reality Platform for Enhanced Learning Across All Disciplines

STEM education refers to an integrated approach to teaching and learning in four specific disciplines: Science, Technology, Engineering, and Math. Instead of teaching all these as sections, STEM education just means the integration of these four in order to foster learning by making use of practical tasks or problems. The drawbacks of conventional STEM education can be implemented by a Virtual Reality (VR) that provides better learning solutions for everyone. Through this platform it is possible to create actual and virtual laboratories which are entirely interactive and immersive specifically within the context of STEM subjects. They include haptic feedback, tutor guided tutorials, and collaborative learning environments hence offering a poly-ed perspective. This way, the platform responds to the learners' impairments and grants deaf and mute students equal opportunities to gain practical experience side by side with theoretical knowledge application. This can go a long way in helping teachers accommodate learners, create better understanding of STEM and ultimately help ignite passion in the subject. Additionally, it develops students for competition in volatile disciplines, provides equal opportunities in STEM education and training for minorities.

Authors

Publication Details

Published
2025-04-17
DOI
https://doi.org/10.1109/icdsbs63635.2025.11031660
Primary Topic
Online Learning and Analytics
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Revolutionizing Inclusive STEM Education: A Virtual Reality Platform for Enhanced Learning Across All Disciplines

G Vivekanandan, K Supriya, G. Malathi, M. A. et al.
Online Learning and Analytics
article

Revolutionizing Inclusive STEM Education: A Virtual Reality Platform for Enhanced Learning Across All Disciplines

G Vivekanandan, K Supriya, G. Malathi, M. A., K. Aishwarya
article en

Abstract

STEM education refers to an integrated approach to teaching and learning in four specific disciplines: Science, Technology, Engineering, and Math. Instead of teaching all these as sections, STEM education just means the integration of these four in order to foster learning by making use of practical tasks or problems. The drawbacks of conventional STEM education can be implemented by a Virtual Reality (VR) that provides better learning solutions for everyone. Through this platform it is possible to create actual and virtual laboratories which are entirely interactive and immersive specifically within the context of STEM subjects. They include haptic feedback, tutor guided tutorials, and collaborative learning environments hence offering a poly-ed perspective. This way, the platform responds to the learners' impairments and grants deaf and mute students equal opportunities to gain practical experience side by side with theoretical knowledge application. This can go a long way in helping teachers accommodate learners, create better understanding of STEM and ultimately help ignite passion in the subject. Additionally, it develops students for competition in volatile disciplines, provides equal opportunities in STEM education and training for minorities.

Quality Education
Openalex Percentile: Top 86%
Online Learning and Analytics
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.