Gamified Virtual Reality Exposure Therapy for Mysophobia: Evaluating the Efficacy of a Simulated Sneeze Intervention

Mysophobia, or the fear of germs, is a prevalent anxiety disorder that significantly impacts daily life. This study investigates the potential of a gamified virtual reality (VR) intervention to simulate contamination-related scenarios and assess their emotional and psychological effects. A VR game based sneeze simulation was developed to evaluate its influence on participants’ emotional states. Seven participants completed two versions of the game: a baseline version and an experimental version featuring the sneeze simulation. Emotional responses were measured using the Positive and Negative Affect Schedule (PANAS) and State-Trait Anxiety Inventory - State (STAI-S) questionnaires. The results revealed slight increases in negative affect and anxiety levels during the sneeze simulation. Also, a reduction in positive affect was revealed. However, these differences were not statistically significant (p >0.05). This is likely due to small sample sizes, a lack of grossness in the simulation, or participants not being clinically mysophobes. This exploratory study highlights the potential of VR-based interventions for understanding and addressing contamination-related anxieties. It provides a foundation for future research with larger and more diverse participant pools.

Authors

Institutions

Publication Details

Published
2025-05-09
DOI
https://doi.org/10.1109/ietc64455.2025.11039392
Primary Topic
Biomedical Research and Pathophysiology
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Gamified Virtual Reality Exposure Therapy for Mysophobia: Evaluating the Efficacy of a Simulated Sneeze Intervention

Rifat Ara Tasnim, Farjana Z. Eishita, Md Mosharaf Hossan
Biomedical Research and Pathophysiology
article

Gamified Virtual Reality Exposure Therapy for Mysophobia: Evaluating the Efficacy of a Simulated Sneeze Intervention

Rifat Ara Tasnim, Farjana Z. Eishita, Md Mosharaf Hossan
article en

Abstract

Mysophobia, or the fear of germs, is a prevalent anxiety disorder that significantly impacts daily life. This study investigates the potential of a gamified virtual reality (VR) intervention to simulate contamination-related scenarios and assess their emotional and psychological effects. A VR game based sneeze simulation was developed to evaluate its influence on participants’ emotional states. Seven participants completed two versions of the game: a baseline version and an experimental version featuring the sneeze simulation. Emotional responses were measured using the Positive and Negative Affect Schedule (PANAS) and State-Trait Anxiety Inventory - State (STAI-S) questionnaires. The results revealed slight increases in negative affect and anxiety levels during the sneeze simulation. Also, a reduction in positive affect was revealed. However, these differences were not statistically significant (p >0.05). This is likely due to small sample sizes, a lack of grossness in the simulation, or participants not being clinically mysophobes. This exploratory study highlights the potential of VR-based interventions for understanding and addressing contamination-related anxieties. It provides a foundation for future research with larger and more diverse participant pools.

Idaho State University (US)
Openalex Percentile: Top 78%
Biomedical Research and Pathophysiology
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.