Gamified Virtual Reality Exposure Therapy for Mysophobia: Evaluating the Efficacy of a Simulated Sneeze Intervention
Mysophobia, or the fear of germs, is a prevalent anxiety disorder that significantly impacts daily life. This study investigates the potential of a gamified virtual reality (VR) intervention to simulate contamination-related scenarios and assess their emotional and psychological effects. A VR game based sneeze simulation was developed to evaluate its influence on participants’ emotional states. Seven participants completed two versions of the game: a baseline version and an experimental version featuring the sneeze simulation. Emotional responses were measured using the Positive and Negative Affect Schedule (PANAS) and State-Trait Anxiety Inventory - State (STAI-S) questionnaires. The results revealed slight increases in negative affect and anxiety levels during the sneeze simulation. Also, a reduction in positive affect was revealed. However, these differences were not statistically significant (p >0.05). This is likely due to small sample sizes, a lack of grossness in the simulation, or participants not being clinically mysophobes. This exploratory study highlights the potential of VR-based interventions for understanding and addressing contamination-related anxieties. It provides a foundation for future research with larger and more diverse participant pools.
Authors
- Rifat Ara Tasnim
- Farjana Z. Eishita (ORCID: https://orcid.org/0009-0006-7731-9564)
- Md Mosharaf Hossan
Institutions
- Idaho State University (US)
Publication Details
- Published
- 2025-05-09
- DOI
- https://doi.org/10.1109/ietc64455.2025.11039392
- Primary Topic
- Biomedical Research and Pathophysiology
- Type
- article
- Field-Weighted Citation Impact
- 0.00