Using a game-based learning approach to help students understand the importance of ethics in science

Teaching science students about ethics is important given how technology has the potential to provide social and political power. However, providing science students with meaningful ethical experiences is difficult to do at scale. In this study, we use a digital game-based learning approach to provide first year science students with an understanding of ethics. In this game, students are tasked with becoming the commander of a new space colony that must make various decisions for the survival of the colony. After gameplay, students can visualise how their peers answered the game questions. This allows them to see the variation in the responses from their class. Using established surveys, we show that students’ ethical perspectives changed as a function of playing the game and reflecting on their experience. We thus highlight and discuss how a game-based learning approach can provide students with ethical experiences to help them better understand the role of ethics in science at scale.

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Publication Details

Journal
International Journal of Innovation in Science and Mathematics Education
Published
2025-06-19
DOI
https://doi.org/10.30722/33.01.001
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Using a game-based learning approach to help students understand the importance of ethics in science

T Spaulding Dean, Pietro Pollo, Michael M. Kasumovic
International Journal of Innovation in Science and Mathematics Education
Educational Games and Gamification
article

Using a game-based learning approach to help students understand the importance of ethics in science

T Spaulding Dean, Pietro Pollo, Michael M. Kasumovic
article en

Abstract

Teaching science students about ethics is important given how technology has the potential to provide social and political power. However, providing science students with meaningful ethical experiences is difficult to do at scale. In this study, we use a digital game-based learning approach to provide first year science students with an understanding of ethics. In this game, students are tasked with becoming the commander of a new space colony that must make various decisions for the survival of the colony. After gameplay, students can visualise how their peers answered the game questions. This allows them to see the variation in the responses from their class. Using established surveys, we show that students’ ethical perspectives changed as a function of playing the game and reflecting on their experience. We thus highlight and discuss how a game-based learning approach can provide students with ethical experiences to help them better understand the role of ethics in science at scale.

International Journal of Innovation in Science and Mathematics EducationVol. 33(1)
Ethics and Public Policy Center (US), UNSW Sydney (AU), Institute of Medical Ethics (GB)
Quality Education
Openalex Percentile: Top 85%
Educational Games and Gamification
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