From 'Blind Drawing’ to How to Make a Cheese and Vegemite Sandwich: Motivative Teaching Elements to Foster Connections

Whilst student engagement when teaching STEM subjects is critical, it is often hampered by student anxieties and a general lack of connection and context. This paper incorporates a collection of STEM-related case studies from courses independently constructed and delivered at the University of Newcastle, Australia. These case studies highlight the breaking down of the instructor-student barrier by means of personal or historical storytelling, icebreaking activities, project-based learning, and gamification. Through the application of these principles, we have observed improved student outcomes as measured numerically through Quality Learning Experience scores, as well as directly via positive student feedback. Furthermore, upon collective examination of the case studies, a base set of best teaching practises can indeed be employed across the STEM disciplines to foster engagement.

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Publication Details

Journal
International Journal of Innovation in Science and Mathematics Education
Published
2025-06-19
DOI
https://doi.org/10.30722/33.01.002
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

From 'Blind Drawing’ to How to Make a Cheese and Vegemite Sandwich: Motivative Teaching Elements to Foster Connections

M. J. Gladys, Benjamin Vaughan, Adam Fahy, Matthew Barr et al.
International Journal of Innovation in Science and Mathematics Education
Educational Games and Gamification
article

From 'Blind Drawing’ to How to Make a Cheese and Vegemite Sandwich: Motivative Teaching Elements to Foster Connections

M. J. Gladys, Benjamin Vaughan, Adam Fahy, Matthew Barr, Elena V. Levchenko, Nicolas C. Nicolaidis
article en

Abstract

Whilst student engagement when teaching STEM subjects is critical, it is often hampered by student anxieties and a general lack of connection and context. This paper incorporates a collection of STEM-related case studies from courses independently constructed and delivered at the University of Newcastle, Australia. These case studies highlight the breaking down of the instructor-student barrier by means of personal or historical storytelling, icebreaking activities, project-based learning, and gamification. Through the application of these principles, we have observed improved student outcomes as measured numerically through Quality Learning Experience scores, as well as directly via positive student feedback. Furthermore, upon collective examination of the case studies, a base set of best teaching practises can indeed be employed across the STEM disciplines to foster engagement.

International Journal of Innovation in Science and Mathematics EducationVol. 33(1)
University of Newcastle Australia (AU)
Australian National Fabrication Facility, Medical Research Council, National Health and Medical Research Council
Quality Education
Openalex Percentile: Top 85%
Educational Games and Gamification
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