Fostering Vocabulary Enhancement through Quizizz: A Perspective on Digital Gamification

As interactive gamified platforms increasingly shape the current academic landscape, this perspective paper critically examines Quizizz’s contribution to English language learners’ vocabulary development. Drawing on Self-Determination Theory and Krashen’s Affective Filter Hypothesis, it analyzes how game elements—such as immediate feedback, point-based competition, and accessible design—satisfy learners' psychological needs for autonomy, competence, and relatedness, enhancing intrinsic motivation and reducing anxiety. Synthesizing insights from recent empirical studies and pedagogical practice, the paper demonstrates that Quizizz promotes both learner engagement and vocabulary retention. It also identifies gaps in the literature regarding cognitive depth, emotional engagement, and the sustainability of vocabulary gains. The discussion concludes with pedagogical recommendations and calls for future longitudinal and mixed-methods research to optimize gamification strategies in language education. This paper advances current scholarship by demonstrating how integrating gamified platforms like Quizizz within learner-centered pedagogical frameworks can promote intrinsic motivation, lower affective filters, and foster deeper vocabulary learning.

Authors

Publication Details

Journal
Journal of English and Applied Linguistics
Published
2025-06-19
DOI
https://doi.org/10.59588/2961-3094.1186
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Fostering Vocabulary Enhancement through Quizizz: A Perspective on Digital Gamification

Joseph Decena Dayag
Journal of English and Applied Linguistics
Educational Games and Gamification
article

Fostering Vocabulary Enhancement through Quizizz: A Perspective on Digital Gamification

Joseph Decena Dayag
article en

Abstract

As interactive gamified platforms increasingly shape the current academic landscape, this perspective paper critically examines Quizizz’s contribution to English language learners’ vocabulary development. Drawing on Self-Determination Theory and Krashen’s Affective Filter Hypothesis, it analyzes how game elements—such as immediate feedback, point-based competition, and accessible design—satisfy learners' psychological needs for autonomy, competence, and relatedness, enhancing intrinsic motivation and reducing anxiety. Synthesizing insights from recent empirical studies and pedagogical practice, the paper demonstrates that Quizizz promotes both learner engagement and vocabulary retention. It also identifies gaps in the literature regarding cognitive depth, emotional engagement, and the sustainability of vocabulary gains. The discussion concludes with pedagogical recommendations and calls for future longitudinal and mixed-methods research to optimize gamification strategies in language education. This paper advances current scholarship by demonstrating how integrating gamified platforms like Quizizz within learner-centered pedagogical frameworks can promote intrinsic motivation, lower affective filters, and foster deeper vocabulary learning.

Journal of English and Applied LinguisticsVol. 4(1)
Quality Education
Openalex Percentile: Top 86%
Educational Games and Gamification
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Fostering Vocabulary Enhancement through Quizizz: A Perspective on Digital Gamification — Joseph Decena Dayag · Journal of English and Applied Linguistics (2025) | TGRS Research Map | TGRS