Fine Motor Tasks in Virtual Reality: The Impact of Haptic Feedback and Object Characterization

Fine motor tasks become more challenging in Virtual Reality (VR) due to the different characteristics of objects (shape and size) and the absence of natural sensory cues, particularly the sense of touch. However, the literature lacks insight into how these factors affect each other. In this study, we investigate the impact of different haptic feedback modalities and object characteristics (size and shape) during fine motor tasks in VR. We conducted a user study with 25 participants using SenseGlove Nova 1 to render haptic feedback while grasping virtual objects of varying shapes (cube, cylinder, pentagon, triangle) and sizes (big, medium, small) to insert them into a toybox. In the meantime, the haptic glove could offer four different haptic feedback modalities: combined (force and vibration), force-only, vibration-only, and no feedback. Our results show that combined feedback consistently outperformed other feedback modalities regarding precision, reduced collisions, and a better manipulation experience overall, particularly for larger and more complex objects. Object characteristics also influenced performance, with simpler shapes and medium-sized objects yielding the best results. Our findings indicate the need to choose haptic feedback modalities based on object-specific characteristics for better user performance and experience.

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Publication Details

Journal
IEEE Access
Published
2025-01-01
DOI
https://doi.org/10.1109/access.2025.3581787
Primary Topic
Tactile and Sensory Interactions
Type
article
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article

Fine Motor Tasks in Virtual Reality: The Impact of Haptic Feedback and Object Characterization

Mine Saraç, Nour Hatira
IEEE Access
Tactile and Sensory Interactions
article

Fine Motor Tasks in Virtual Reality: The Impact of Haptic Feedback and Object Characterization

Mine Saraç, Nour Hatira
article en

Abstract

Fine motor tasks become more challenging in Virtual Reality (VR) due to the different characteristics of objects (shape and size) and the absence of natural sensory cues, particularly the sense of touch. However, the literature lacks insight into how these factors affect each other. In this study, we investigate the impact of different haptic feedback modalities and object characteristics (size and shape) during fine motor tasks in VR. We conducted a user study with 25 participants using SenseGlove Nova 1 to render haptic feedback while grasping virtual objects of varying shapes (cube, cylinder, pentagon, triangle) and sizes (big, medium, small) to insert them into a toybox. In the meantime, the haptic glove could offer four different haptic feedback modalities: combined (force and vibration), force-only, vibration-only, and no feedback. Our results show that combined feedback consistently outperformed other feedback modalities regarding precision, reduced collisions, and a better manipulation experience overall, particularly for larger and more complex objects. Object characteristics also influenced performance, with simpler shapes and medium-sized objects yielding the best results. Our findings indicate the need to choose haptic feedback modalities based on object-specific characteristics for better user performance and experience.

IEEE AccessVol. 13
Kadir Has University (TR)
Openalex Percentile: Top 86%
Tactile and Sensory Interactions
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Fine Motor Tasks in Virtual Reality: The Impact of Haptic Feedback and Object Characterization — Mine Saraç, Nour Hatira · IEEE Access (2025) | TGRS Research Map | TGRS