Aspects of dynamics and graphics in video games

The work focuses on the deep exploration of graphical and dynamic aspects in video games. First, it will examine how visual elements influence the atmosphere of the game and the decision of video game buyers. Secondly, multiple aspects will be debated, such as the types of graphic design, the creation of graphic models and the animation of the movements of game characters, as well as the applications used in the field of games. Graphic design is one of the main aspects in video game marketing. After all, graphics are the first thing a buyer sees, and gamers tend to gravitate towards games with eye-catching and impressive graphics. Video game graphics are applied with the help of some applications depending on the required graphics. In the application of two-dimensional graphics, Aseprite is used, and editing and sculpting of three-dimensional graphics is widely practiced using Blender and ZBrush. The video game development process itself consists in incorporating these 3D models along with animations, scripts and audio by using different platforms ("Game Engines") available to developers such as Unity or Unreal Engine 5, being the most accessible and well-known applications for the public.

Authors

Publication Details

Published
2025-04-01
DOI
https://doi.org/10.53486/sstc2024.v2.02
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Aspects of dynamics and graphics in video games

Anca-Diana Popescu, Valeriu Cebotari
Digital Games and Media
article

Aspects of dynamics and graphics in video games

Anca-Diana Popescu, Valeriu Cebotari
article en

Abstract

The work focuses on the deep exploration of graphical and dynamic aspects in video games. First, it will examine how visual elements influence the atmosphere of the game and the decision of video game buyers. Secondly, multiple aspects will be debated, such as the types of graphic design, the creation of graphic models and the animation of the movements of game characters, as well as the applications used in the field of games. Graphic design is one of the main aspects in video game marketing. After all, graphics are the first thing a buyer sees, and gamers tend to gravitate towards games with eye-catching and impressive graphics. Video game graphics are applied with the help of some applications depending on the required graphics. In the application of two-dimensional graphics, Aseprite is used, and editing and sculpting of three-dimensional graphics is widely practiced using Blender and ZBrush. The video game development process itself consists in incorporating these 3D models along with animations, scripts and audio by using different platforms ("Game Engines") available to developers such as Unity or Unreal Engine 5, being the most accessible and well-known applications for the public.

Openalex Percentile: Top 81%
Digital Games and Media
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Aspects of dynamics and graphics in video games — Anca-Diana Popescu, Valeriu Cebotari · (2025) | TGRS Research Map | TGRS