Demonstration of WebRTC-based Video Conferencing with Tactile Sensations

With the increasing demand for high-resolution and immersive media experiences, conventional multimedia streaming has focused predominantly on audio and video only. However, these media forms alone are limited in delivering full sensory immersion. This paper presents a novel WebRTC-based video conferencing system that extends traditional media transmission by incorporating real-time haptic feedback using Bhaptics haptic devices. Our proposed system, implemented using WebRTC’s data channels, facilitates the simultaneous transmission of audio, video, and haptic data, creating a more engaging and interactive user experience. We demonstrate the functionality and performance of this system through various user scenarios, showcasing its potential for applications in entertainment, education, and beyond.

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Publication Details

Published
2024-12-11
DOI
https://doi.org/10.1109/iclt63507.2024.11038699
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Demonstration of WebRTC-based Video Conferencing with Tactile Sensations

Dongho You, Yongjun Lee
Virtual Reality Applications and Impacts
article

Demonstration of WebRTC-based Video Conferencing with Tactile Sensations

Dongho You, Yongjun Lee
article en

Abstract

With the increasing demand for high-resolution and immersive media experiences, conventional multimedia streaming has focused predominantly on audio and video only. However, these media forms alone are limited in delivering full sensory immersion. This paper presents a novel WebRTC-based video conferencing system that extends traditional media transmission by incorporating real-time haptic feedback using Bhaptics haptic devices. Our proposed system, implemented using WebRTC’s data channels, facilitates the simultaneous transmission of audio, video, and haptic data, creating a more engaging and interactive user experience. We demonstrate the functionality and performance of this system through various user scenarios, showcasing its potential for applications in entertainment, education, and beyond.

Hannam University (KR)
National Research Foundation
Openalex Percentile: Top 70%
Virtual Reality Applications and Impacts
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