Cardboard Controller: A Cost-Effective Method to Support Complex Interactions in Mobile VR

To address the need for high-complexity low-cost interaction methods for mobile VR, we present a Cardboard Controller, supporting 6-degree-of-freedom target selection while being made of low-cost, highly accessible materials. We present two studies, one evaluating selection activation methods, and the other comparing performance and user experience of the Cardboard Controller using ray-casting and the virtual hand. Our Cardboard Controller has comparable throughput and task completion time to similar 3D input devices and can effectively support pointing and grabbing interactions, particularly when objects are within reach. We propose guidelines for designing low-cost interaction methods and input devices for mobile VR to encourage future research towards the democratization of VR.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-06-19
DOI
https://doi.org/10.1109/tvcg.2025.3581158
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
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article

Cardboard Controller: A Cost-Effective Method to Support Complex Interactions in Mobile VR

Kristen Grinyer, Robert J. Teather
IEEE Transactions on Visualization and Computer Graphics
Interactive and Immersive Displays
article

Cardboard Controller: A Cost-Effective Method to Support Complex Interactions in Mobile VR

Kristen Grinyer, Robert J. Teather
article en

Abstract

To address the need for high-complexity low-cost interaction methods for mobile VR, we present a Cardboard Controller, supporting 6-degree-of-freedom target selection while being made of low-cost, highly accessible materials. We present two studies, one evaluating selection activation methods, and the other comparing performance and user experience of the Cardboard Controller using ray-casting and the virtual hand. Our Cardboard Controller has comparable throughput and task completion time to similar 3D input devices and can effectively support pointing and grabbing interactions, particularly when objects are within reach. We propose guidelines for designing low-cost interaction methods and input devices for mobile VR to encourage future research towards the democratization of VR.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(10)
Carleton University (CA)
Openalex Percentile: Top 87%
Interactive and Immersive Displays
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