PandaSkill—Player Performance and Skill Rating in Esports: Application to League of Legends

To take the esports scene to the next level, we introduce PandaSkill, a framework for assessing player performance and skill rating. Traditional rating systems like Elo and TrueSkill often overlook individual contributions and face challenges in professional esports due to limited game data and fragmented competitive scenes. PandaSkill leverages machine learning to estimate in-game player performance from individual player statistics. Each in-game role is modeled independently, ensuring a fair comparison between them. Then, using these performance scores, PandaSkill updates the player skill ratings using the Bayesian framework OpenSkill in a free-for-all setting. In this setting, skill ratings are updated solely based on performance scores rather than game outcomes, hightlighting individual contributions. To address the challenge of isolated rating pools that hinder cross-regional comparisons, PandaSkill introduces a dual-rating system that combines players' regional ratings with a meta-rating representing each region's overall skill level. Applying PandaSkill to five years of professional League of Legends matches worldwide, we show that our method produces skill ratings that better predict game outcomes and align more closely with expert opinions compared to existing methods.

Authors

Publication Details

Journal
IEEE Transactions on Games
Published
2025-06-19
DOI
https://doi.org/10.1109/tg.2025.3581070
Primary Topic
Sports Analytics and Performance
Type
article
Field-Weighted Citation Impact
0.00
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article

PandaSkill—Player Performance and Skill Rating in Esports: Application to League of Legends

Maxime De Bois, James W. Peltier, Flora Parmentier, Raphaël Puget et al.
IEEE Transactions on Games
Sports Analytics and Performance
article

PandaSkill—Player Performance and Skill Rating in Esports: Application to League of Legends

Maxime De Bois, James W. Peltier, Flora Parmentier, Raphaël Puget, Matthew Tanti
article en

Abstract

To take the esports scene to the next level, we introduce PandaSkill, a framework for assessing player performance and skill rating. Traditional rating systems like Elo and TrueSkill often overlook individual contributions and face challenges in professional esports due to limited game data and fragmented competitive scenes. PandaSkill leverages machine learning to estimate in-game player performance from individual player statistics. Each in-game role is modeled independently, ensuring a fair comparison between them. Then, using these performance scores, PandaSkill updates the player skill ratings using the Bayesian framework OpenSkill in a free-for-all setting. In this setting, skill ratings are updated solely based on performance scores rather than game outcomes, hightlighting individual contributions. To address the challenge of isolated rating pools that hinder cross-regional comparisons, PandaSkill introduces a dual-rating system that combines players' regional ratings with a meta-rating representing each region's overall skill level. Applying PandaSkill to five years of professional League of Legends matches worldwide, we show that our method produces skill ratings that better predict game outcomes and align more closely with expert opinions compared to existing methods.

IEEE Transactions on GamesVol. 17(4)
Gender equality
Openalex Percentile: Top 80%
Sports Analytics and Performance
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